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Religion Buildings




Religion

Sacred Grove of Perun
Sacred Grove of Perun
(att_slav_religion_major_1)
Level 0
Shrine of Perun
Shrine of Perun
(att_slav_religion_major_2)
Level 1
Sanctuary of Perun
Sanctuary of Perun
(att_slav_religion_major_3)
Level 2
Temple of Perun
Temple of Perun
(att_slav_religion_major_4)
Level 3
Religion
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Sacred Grove of Perun Religion Level 1
Sacred Grove of Perun
Lord of all the Gods, Perun offers protection and strength to those who worship him.
2 1500 Food consumption: -20 (region_to_region_own)
Replenishment: +5% (province_to_army_own)
Public order: +2 (province_to_province_own)
Religious influence: +3 Slavic paganism (region_to_region_own)
Religious osmosis: +1 Slavic paganism (province_to_province_own)
Enables the Last Stand ability for all Slavic units. (building_to_forces_on_province_own)
2 Shrine of Perun Religion Level 2
Shrine of Perun
Like Perun's mighty axe, all will be returned to him in the end.
3 3000 Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -40 (region_to_region_own)
Replenishment: +10% (province_to_army_own)
Public order: +3 (province_to_province_own)
Religious influence: +5 Slavic paganism (region_to_region_own)
Religious osmosis: +2 Slavic paganism (province_to_province_own)
Enables the Last Stand ability for all Slavic units. (building_to_forces_on_province_own)
3 Sanctuary of Perun Religion Level 3
Sanctuary of Perun
Perun's belongings receive his divine protection.
4 4500 Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -60 (region_to_region_own)
Replenishment: +15% (province_to_army_own)
Public order: +4 (province_to_province_own)
Religious influence: +7 Slavic paganism (region_to_region_own)
Religious osmosis: +3 Slavic paganism (province_to_province_own)
Enables the Last Stand ability for all Slavic units. (building_to_forces_on_province_own)
4 Temple of Perun Religion Level 4
Temple of Perun
Perun commands the elements and, as such, man's every waking hour.
5 6000 Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -80 (region_to_region_own)
Replenishment: +20% (province_to_army_own)
Public order: +5 (province_to_province_own)
Religious influence: +10 Slavic paganism (region_to_region_own)
Religious osmosis: +4 Slavic paganism (province_to_province_own)
Enables the Last Stand ability for all Slavic units. (building_to_forces_on_province_own)
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