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Fur Production Buildings




Fur Production

Hunting Grounds
Hunting Grounds
(att_bld_all_resources_furs_1)
Level 0
Hunting Lodges
Hunting Lodges
(att_bld_all_resources_furs_2)
Level 1
Fur Trader
Fur Trader
(att_bld_all_resources_furs_3)
Level 2
Fur Market
Fur Market
(att_bld_all_resources_furs_4)
Level 3
Fur Production
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hunting Grounds Fur Production Level 1
Hunting Grounds
In touch with the ground. On the hunt.
2 2500 Wealth: 100 from commerce (building_to_building_own)
Food: +30 from animal husbandry (region_to_region_own)
Resource production: 20 furs (building_to_building_own)
2 Hunting Lodges Fur Production Level 2
Hunting Lodges
Stalked in the forest, too close to hide.
4 4000 Wealth: 200 from commerce (building_to_building_own)
Food: +50 from animal husbandry (region_to_region_own)
Resource production: 40 furs (building_to_building_own)
Squalor: +1 (region_to_region_own)
3 Fur Trader Fur Production Level 3
Fur Trader
How much!? Are you trying to fleece me?
6 7000 Wealth: 300 from commerce (building_to_building_own)
Food: +70 from animal husbandry (region_to_region_own)
Resource production: 80 furs (building_to_building_own)
Squalor: +3 (region_to_region_own)
4 Fur Market Fur Production Level 4
Fur Market
A place to barter and buy. Prices are firm but fair.
8 11500 Wealth: 500 from commerce (building_to_building_own)
Food: +90 from animal husbandry (region_to_region_own)
Resource production: 160 furs (building_to_building_own)
Squalor: +5 (region_to_region_own)
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