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Hunters' Encampment LangobardsLangobards Military Recruitment Level 4

Hunters' Encampment

Archery on foot. Archery from horseback. Every aspect of the bow must be mastered.

The arts of skirmishing and archery are not the same as fighting in a solid battle line. Space is needed to train warriors to do this effectively in groups. Learning to skirmish effectively required an open space where lightly-armed and armoured warriors could safely practice with missile weapons. There are also the tactics of movement and disengagement to be passed on, all of which need space - by contrast a swordsman can be taught wherever there is enough room to swing a blade!

Military Recruitment

Raiders' Gathering
Raiders' Gathering
(att_bld_barbmigs_military_1)
Military Recruitment Level 0
Hunters' Camp
Hunters' Camp
(att_bld_barbmigs_military_2)
Military Recruitment Level 1
Archery Range
Archery Range
(att_bld_barbmigs_military_archers_3)
Military Recruitment Level 2
Hunters' Encampment
Hunters' Encampment
(att_bld_barbmigs_military_archers_4)
Military Recruitment Level 3
Sparring Fields
Sparring Fields
(att_bld_barbmigs_military_warriors_3)
Military Recruitment Level 2
Warriors' Encampment
Warriors' Encampment
(att_bld_barbmigs_military_warriors_4)
Military Recruitment Level 3
Hunters' Encampment

Building Name

Hunters' Encampment

Level Name

att_bld_barbmigs_military_archers_4

Building Chain

Military Recruitment

Building Level

4

Create Time

5

Create Cost

8000

Require Technology

Advanced Siegecraft
Advanced Siegecraft

Effects

Food consumption: -60 (force_to_force_own)
Army recruitment capacity: +2 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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