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Freedman Commune LangobardsLangobards Communal Grounds Level 4

Freedman Commune

A melting pot of cultures, strengthening the tribe by their presence.

The mythical origin of the Langobards is built upon the mantra "it is better to maintain liberty by arms than to stain it by the payment of tribute" - essentially, better to die free than live as a slave. The historian Paul the Deacon states that the Langobardi extended this right of freedom to those they captured along the way - freeing both prisoners of war and the slaves of others and incorporating them into their armies to increase their strength. This practise made the Langobards not only more progressive than their contemporaries, but also a composite people whose way of life was changed by this multicultural influence.

Communal Grounds

Town Centre
Town Centre
(att_bld_barbarian_civic_major_1)
Communal Grounds Level 0
Meeting Hall
Meeting Hall
(att_bld_barbarian_civic_greathall_2)
Communal Grounds Level 1
Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Communal Grounds Level 2
Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Communal Grounds Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Communal Grounds Level 4
Great Hall
Great Hall
(att_bld_barbarian_civic_storyteller_3)
Communal Grounds Level 2
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Communal Grounds Level 3
Tavern
Tavern
(att_bld_barbarian_civic_tavern_3)
Communal Grounds Level 2
Mead Hall
Mead Hall
(att_bld_barbarian_civic_tavern_4)
Communal Grounds Level 3
Market Stalls
Market Stalls
(att_bld_barbarian_civic_market_2)
Communal Grounds Level 1
Amber Trader
Amber Trader
(att_bld_barbarian_civic_market_amber_3)
Communal Grounds Level 2
Amber Market
Amber Market
(att_bld_barbarian_civic_market_amber_4)
Communal Grounds Level 3
Emancipation Ground
Emancipation Ground
(att_bld_barbarian_civic_market_free_3)
Communal Grounds Level 2
Freedman Commune
Freedman Commune
(att_bld_barbarian_civic_market_free_4)
Communal Grounds Level 3
Trade Depot
Trade Depot
(att_bld_barbarian_civic_market_general_3)
Communal Grounds Level 2
Fairground
Fairground
(att_bld_barbarian_civic_market_general_4)
Communal Grounds Level 3
Slave Trader
Slave Trader
(att_bld_barbarian_civic_market_slaves_3)
Communal Grounds Level 2
Slave Market
Slave Market
(att_bld_barbarian_civic_market_slaves_4)
Communal Grounds Level 3
Freedman Commune

Building Name

Freedman Commune

Level Name

att_bld_barbarian_civic_market_free_4

Building Chain

Communal Grounds

Building Level

4

Create Time

6

Create Cost

6000

Require Technology

Royal Minting
Royal Minting

Effects

Recruitment capacity: +1 (region_to_province_own)
Enables agent recruitment: Spies (province_to_province_own)
Road Development: 20 (region_to_region_own)
Wealth: 1200 from commerce (building_to_building_own)
Food consumption: -70 (region_to_region_own)
Growth: +15 (province_to_province_own)
Public order: +5 (province_to_province_own)
Sanitation: +4 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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