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Lakhmids Lakhmids Buildings

City Centre Buildings




City Centre

Plaza
Plaza
(att_bld_eastern_sassanid_civic_major_1)
Level 0
Courthouse
Courthouse
(att_bld_eastern_sassanid_civic_court_2)
Level 1
Polo Pitch
Polo Pitch
(att_bld_eastern_sassanid_civic_court_entertain_3)
Level 2
Majore Field
Majore Field
(att_bld_eastern_sassanid_civic_court_entertain_4)
Level 3
Gardens
Gardens
(att_bld_eastern_sassanid_civic_court_gardens_3)
Level 2
Imperial Gardens
Imperial Gardens
(att_bld_eastern_sassanid_civic_court_gardens_4)
Level 3
Palace
Palace
(att_bld_eastern_sassanid_civic_court_palace_3)
Level 2
Grand Palace
Grand Palace
(att_bld_eastern_sassanid_civic_court_palace_4)
Level 3
Imperial Palace
Imperial Palace
(att_bld_eastern_sassanid_civic_court_palace_5_legendary)
Level 4
Library
Library
(att_bld_eastern_sassanid_civic_court_school_3)
Level 2
Academy
Academy
(att_bld_eastern_sassanid_civic_court_school_4)
Level 3
Bazaar
Bazaar
(att_bld_eastern_sassanid_civic_market_2)
Level 1
Food Trader
Food Trader
(att_bld_eastern_sassanid_civic_market_food_3)
Level 2
Food Market
Food Market
(att_bld_eastern_sassanid_civic_market_food_4)
Level 3
Slave Trader
Slave Trader
(att_bld_eastern_sassanid_civic_market_slave_3)
Level 2
Slave Market
Slave Market
(att_bld_eastern_sassanid_civic_market_slave_4)
Level 3
Spice Market
Spice Market
(att_bld_eastern_sassanid_civic_market_spice_3)
Level 2
Oriental Market
Oriental Market
(att_bld_eastern_sassanid_civic_market_spice_4)
Level 3
City Centre
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Plaza City Centre Level 1
Plaza
The governance of a city is no simple task.
2 2000 Wealth: 225 from commerce (building_to_building_own)
Public order: +3 (province_to_province_own)
2 Courthouse City Centre Level 2
Courthouse
By god and man, there shall be justice.
3 3000 Wealth: 150 from culture (building_to_building_own)
Food consumption: -20 (region_to_region_own)
Public order: +7 (province_to_province_own)
3 Bazaar City Centre Level 2
Bazaar
"The finest goods, just for you my friend!"
3 2500 Enables agent recruitment: Spies (province_to_province_own)
Road Development: 10 (region_to_region_own)
Wealth: +5% from all buildings (province_to_region_own)
Wealth: 750 from commerce (building_to_building_own)
Public order: -1 (province_to_province_own)
Squalor: +2 (region_to_region_own)
4 Food Trader City Centre Level 3
Food Trader
"Meat! Fresh meat! GOOD meat!"
4 4000 Enables agent recruitment: Spies (province_to_province_own)
Road Development: 15 (region_to_region_own)
Wealth: +10% from agricultural and animal husbandry buildings (province_to_region_own)
Wealth: 250 from commerce (building_to_building_own)
Food: +70 from commerce (region_to_region_own)
Public order: -2 (province_to_province_own)
Squalor: +3 (region_to_region_own)
5 Palace City Centre Level 3
Palace
If a man's wealth is not displayed how will others know his greatness?
4 5000 Enables agent recruitment: Champions (province_to_province_own)
Wealth: 600 from culture (building_to_building_own)
Food consumption: -60 (region_to_region_own)
Tax rate: +5% (province_to_province_own)
Public order: +10 (province_to_province_own)
6 Spice Market City Centre Level 3
Spice Market
Along the Silk Road, from exotic climbs, to you.
4 5000 Enables agent recruitment: Spies (province_to_province_own)
Road Development: 20 (region_to_region_own)
Wealth: +10% from commercial buildings (province_to_region_own)
Wealth: 1200 from commerce (building_to_building_own)
Public order: -2 (province_to_province_own)
Squalor: +3 (region_to_region_own)
7 Gardens City Centre Level 3
Gardens
Paradise made real, here on earth.
4 5000 Agent recruit experience: +1 (province_to_province_own)
Wealth: 300 from culture (building_to_building_own)
Food consumption: -20 (region_to_region_own)
Public order: +7 (province_to_province_own)
8 Library City Centre Level 3
Library
Knowledge is power.
4 5000 Wealth: 800 from culture (building_to_building_own)
Food consumption: -40 (region_to_region_own)
Research rate: +10% (factionwide)
9 Slave Trader City Centre Level 3
Slave Trader
"C'mon madam, look at the calves on that!"
4 4000 Enables agent recruitment: Spies (province_to_province_own)
Road Development: 15 (region_to_region_own)
Wealth: +10% from industrial buildings (province_to_region_own)
Wealth: 875 from commerce (building_to_building_own)
Public order: -2 (province_to_province_own)
Squalor: +3 (region_to_region_own)
10 Polo Pitch City Centre Level 3
Polo Pitch
"Awfully nice day for a spot of Polo, Shapur!"
4 5000 Wealth: 500 from culture (building_to_building_own)
Food consumption: -50 (region_to_region_own)
Public order: +15 (province_to_province_own)
Squalor: +2 (region_to_region_own)
11 Food Market City Centre Level 4
Food Market
A place to buy and sell, where everyone profits.
5 6000 Enables agent recruitment: Spies (province_to_province_own)
Road Development: 20 (region_to_region_own)
Wealth: +15% from agricultural and animal husbandry buildings (province_to_region_own)
Wealth: 400 from commerce (building_to_building_own)
Food: +70 from commerce (region_to_region_own)
Public order: -4 (province_to_province_own)
Squalor: +6 (region_to_region_own)
12 Grand Palace City Centre Level 4
Grand Palace
A palace fit for the King of Kings himself.
5 8000 Enables agent recruitment: Champions (province_to_province_own)
Wealth: 1200 from culture (building_to_building_own)
Food consumption: -80 (region_to_region_own)
Tax rate: +10% (province_to_province_own)
Public order: +13 (province_to_province_own)
13 Oriental Market City Centre Level 4
Oriental Market
"He who controls the spice, controls the world…"
5 8000 Enables agent recruitment: Spies (province_to_province_own)
Road Development: 25 (region_to_region_own)
Wealth: +15% from commercial buildings (province_to_region_own)
Wealth: 2000 from commerce (building_to_building_own)
Public order: -4 (province_to_province_own)
Squalor: +6 (region_to_region_own)
14 Imperial Gardens City Centre Level 4
Imperial Gardens
A heavenly retreat for the lord of all he surveys.
5 8000 Agent recruit experience: +2 (province_to_province_own)
Wealth: 500 from culture (building_to_building_own)
Food consumption: -40 (region_to_region_own)
Public order: +13 (province_to_province_own)
15 Academy City Centre Level 4
Academy
A place of learning and culture, where the rich become the powerful.
5 8000 Wealth: 1250 from culture (building_to_building_own)
Food consumption: -80 (region_to_region_own)
Research rate: +20% (factionwide)
16 Slave Market City Centre Level 4
Slave Market
The world is carried on backs sold to the highest bidder.
5 6000 Enables agent recruitment: Spies (province_to_province_own)
Road Development: 20 (region_to_region_own)
Wealth: +15% from industrial buildings (province_to_region_own)
Wealth: 1450 from commerce (building_to_building_own)
Public order: -4 (province_to_province_own)
Squalor: +6 (region_to_region_own)
17 Majore Field City Centre Level 4
Majore Field
Polo without the noble refinement. And the horses. And the sticks.
5 8000 Wealth: 825 from culture (building_to_building_own)
Food consumption: -100 (region_to_region_own)
Public order: +21 (province_to_province_own)
Squalor: +4 (region_to_region_own)
18 Imperial Palace City Centre Level 5
Imperial Palace
The true power of the east, made real before your eyes.
8 15000 Enables agent recruitment: Champions (province_to_province_own)
Maximum amount of active Champions increased by +1 (factionwide)
Wealth: 2500 from culture (building_to_building_own)
Food consumption: -160 (region_to_region_own)
Tax rate: +18% (province_to_province_own)
Public order: +16 (province_to_province_own)
Public order: +1 from established authority (all provinces)
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