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Jutes Jutes Buildings

Town Buildings




Town

Ruined Village
Ruined Village
(att_bld_all_city_minor_ruins)
Level 0
Torp
Torp
(att_bld_barbarian_city_minor_generic_1)
Level 1
Village
Village
(att_bld_barbarian_city_minor_generic_2)
Level 2
Town
Town
(att_bld_barbarian_city_minor_generic_3)
Level 3
Fortified Town
Fortified Town
(att_bld_barbarian_city_minor_generic_4)
Level 4
Town
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Village Town Level 1
Ruined Village
The husk of a once-thriving settlement, its inhabitants scattered to the winds.
1 0
2 Torp Town Level 2
Torp
Small communities thrive through shared endeavour.
3 2400 Road Development: 1 (region_to_region_own)
Wealth: 150 from subsistence (building_to_building_own)
3 Village Town Level 3
Village
For most people, a village is their whole world.
4 3600 Road Development: 2 (region_to_region_own)
Wealth: 200 from subsistence (building_to_building_own)
Food consumption: -15 (region_to_region_own)
Growth: +1 (province_to_province_own)
Public order: +1 (province_to_province_own)
4 Town Town Level 4
Town
Small towns breed ambitious men.
5 4800 Road Development: 3 (region_to_region_own)
Wealth: 250 from subsistence (building_to_building_own)
Food consumption: -30 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +2 (province_to_province_own)
5 Fortified Town Town Level 5
Fortified Town
Behind their walls, these people are the strength of an Empire.
6 6000 Road Development: 4 (region_to_region_own)
Wealth: 300 from subsistence (building_to_building_own)
Food consumption: -60 (region_to_region_own)
Growth: +3 (province_to_province_own)
Public order: +3 (province_to_province_own)
Squalor: +1 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
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