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HomeHome / Total War: Attila / Jutes / Buildings / Temple of Great Fires
Temple of Great Fires JutesJutes Religion Level 4

Temple of Great Fires

A beacon in the darkness, bringing light and order to the world.

In the east, fire as well as water was a symbol of purity, and banished dark and chaotic forces from the world. Zoroastrianism, which greatly influenced later monotheistic faiths, had temples that housed 'atar', or holy fire. Earlier, there had been a reverence for hearth fire as the source of warmth, light and food. Holy shrines and temples began as raised mounds on which fires were lit and offerings were made. In Zoroastrianism, Ahura Mazda, the force of wisdom and truth, was opposed by Angra Mainyu, the destructive spirit of chaos. Ahura Mazda's fire kept chaos at bay, and played a part in divination and oracular predictions. The priests would interpret the flames, or burn a variety of spices and other substances, inhaling the smoke to make contact with the world beyond.

Religion

Holy Brazier
Holy Brazier
(att_bld_religion_zoroastrian_major_fire_1)
Religion Level 0
Fire Altar
Fire Altar
(att_bld_religion_zoroastrian_major_fire_2)
Religion Level 1
Fire Temple
Fire Temple
(att_bld_religion_zoroastrian_major_fire_3)
Religion Level 2
Temple of Great Fires
Temple of Great Fires
(att_bld_religion_zoroastrian_major_fire_4)
Religion Level 3
Temple of Great Fires

Building Name

Temple of Great Fires

Level Name

att_bld_religion_zoroastrian_major_fire_4

Building Chain

Religion

Building Level

4

Create Time

6

Create Cost

11500

Require Resource

Require Technology

New Aristocracy
New Aristocracy

Effects

Enables agent recruitment: Priests (province_to_province_own)
Maximum amount of active Priests increased by +1 (factionwide)
Food consumption: -125 (region_to_region_own)
Public order: +12 (province_to_province_own)
Religious influence: +10 Zoroastrianism (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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