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Farmstead JutesJutes Farm Level 1

Farmstead

If we take care of the land, it will take care of us.

Herding is one of the original forms of basic agriculture that was disseminated around the Mediterranean in the Neolithic age. Populations that practiced herding obtained everything from food to furniture from the animals they owned, so were not tied to the land and could move freely in search of new grazing. This enabled a population to sustain itself in arid conditions unsuitable to cultivation, as well as making it resilient to climatic changes that might be devastating to a settled culture. The same mobility made herding populations famously difficult to control, especially as the habitual raids on the livestock of others led to the development of fearsome combat skills.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Farmstead

Building Name

Farmstead

Level Name

att_bld_barbarian_farm_1

Building Chain

Farm

Building Level

1

Create Time

2

Create Cost

1000

Effects

Wealth: 60 from agriculture (building_to_building_own)
Additional wealth: +18 from agriculture per local fertility level (building_to_building_own)
Food: +16 from agriculture (region_to_region_own)
Additional food: +5 per local fertility level (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Nordic Hurlers
Missile Infantry / Missile Infantry / (att_nor_nordic_hurlers)
Nordic Hurlers
Sticks and stones will break enemy bones. Fact.
160 160 120 50 125 9 12 5 6 1 26 13 78 34
2
160 Thrall Skirmishers
Missile Infantry / Missile Infantry / (att_nor_thrall_skirmishers)
Thrall Skirmishers
Slaves. Ideal for skirmishing. Just add the lash.
160 230 120 90 80 6 8 5 6 1 31 8 78 27
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