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HomeHome / Total War: Attila / Jutes / Buildings / Chieftain's Castle
Chieftain's Castle JutesJutes Royal Household (Town) Level 5

Chieftain's Castle

"Step inside for your audience. Don't touch the mead horn. Or that skull…"

As barbarian society developed the need for larger settlements was greater, in order to house their ever-larger populations. This gave rise to an increase in the number of fortified settlements built on areas with natural defences such as hilltops, cliffs or river banks. Stone or wooden defences were then added, setting them apart from smaller settlements. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of tribal prestige. As such, a tribe could have more than one fortified settlement and their sizes varied significantly. Julius Caesar, in his study of the Gauls, named their versions 'oppidum', noting that the differing sizes appeared to indicate the power structure within each tribe.

Royal Household (Town)

Chieftain's House
Chieftain's House
(att_bld_barbarian_civic_minor_chieftain_1_legendary)
Royal Household (Town) Level 0
Chieftain's Hall
Chieftain's Hall
(att_bld_barbarian_civic_minor_chieftain_2_legendary)
Royal Household (Town) Level 1
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Royal Household (Town) Level 2
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Royal Household (Town) Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Royal Household (Town) Level 4
Chieftain's Castle

Building Name

Chieftain's Castle

Level Name

att_bld_barbarian_civic_minor_chieftain_5_legendary

Building Chain

Royal Household (Town)

Building Level

5

Create Time

8

Create Cost

15000

Require Technology

Patrimonial Monarch
Patrimonial Monarch

Effects

Enables agent recruitment: Champions (province_to_province_own)
Maximum amount of active Champions increased by +1 (factionwide)
Wealth: 1500 from culture (building_to_building_own)
Food consumption: -150 (region_to_region_own)
Unit experience: +2 for all recruits (province_to_province_own)
Public order: +16 (province_to_province_own)
Public order: +1 from established authority (all provinces)
Army recruitment capacity: +2 (province_to_province_own)

Provides Garrison Army

160 Hirdmen
160 Hirdmen
Hirdmen
(att_nor_hirdmen)
Melee Infantry
160 Huscarls
160 Huscarls
Huscarls
(att_nor_huscarls)
Melee Infantry
160 Royal Huscarls
160 Royal Huscarls
Royal Huscarls
(att_nor_royal_huscarls)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Chosen Warriors
Melee Infantry / Melee Infantry / (att_nor_chosen_warriors)
Chosen Warriors
The greater a man's destiny, the greater the price he must pay.
160 725 725 62 40 38 34 53 100 103
2
160 Hirdmen
Melee Infantry / Melee Infantry / (att_nor_hirdmen)
Hirdmen
Brothers in arms, loyal and unflinching in their devotion.
160 400 400 30 40 15 50 38 132 45
3
160 Huscarls
Melee Infantry / Melee Infantry / (att_nor_huscarls)
Huscarls
Armoured warriors, brave and loyal to their last breath.
160 700 700 62 56 87 22 25 99 45
4
160 Nordic Spear Masters
Melee Infantry / Spear Infantry / (att_nor_nordic_spear_masters)
Nordic Spear Masters
Any man can wield a spear, but to master it takes time and effort.
160 650 650 43 32 33 38 67 115 51
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