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Military Jetties JutesJutes Port Level 3

Military Jetties

A safe quay from which to launch raids.

A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.

Port

Ruined Docks
Ruined Docks
(att_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Port Level 4
Military Jetties

Building Name

Military Jetties

Level Name

att_bld_all_resources_port_military_2

Building Chain

Port

Building Level

3

Create Time

4

Create Cost

3000

Effects

Navy recruitment capacity: +1 (building_to_sea_region_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

56 Artillery Liburnian - Nordic Artillery Crew
Artillery Liburnian - Nordic Artillery Crew
(att_shp_nor_artillery_lib_light)
Artillery Ship
72 Snekkja Longship - Nordic Heavy Marauders
72 Snekkja Longship - Nordic Heavy Marauders
Snekkja Longship - Nordic Heavy Marauders
(att_shp_nor_heavy_marauders_lon_light)
Melee Ship
56 Snekkja Longship - Nordic Light Marauders
56 Snekkja Longship - Nordic Light Marauders
Snekkja Longship - Nordic Light Marauders
(att_shp_nor_light_marauders_lon_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
56 Artillery Liburnian - Nordic Artillery Crew
Light Ship / Artillery Ship / (att_shp_nor_artillery_lib_light)
Artillery Liburnian - Nordic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 525 400 1200 5 500 500 1 7 6 2 2 3 80 34
2
56 Snekkja Longship - Nordic Light Marauders
Light Ship / Melee Ship / (att_shp_nor_light_marauders_lon_light)
Snekkja Longship - Nordic Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 300 230 1800 7 24 32 10 34 47 118 34
3
84 Skeid Longship - Norse Bow Marauders
Light Ship / Missile Ship / (att_shp_vik_norse_bow_lon_light)
Skeid Longship - Norse Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

84 230 170 600 9 35 150 3 4 5 6 1 1 3 78 36
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