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Community Buildings




Community

Elders' Yurts
Elders' Yurts
(att_bld_nomad_nobility_1)
Level 0
Noblemen's Camp
Noblemen's Camp
(att_bld_nomad_nobility_noblemen_2)
Level 1
Treasurer
Treasurer
(att_bld_nomad_nobility_noblemen_administrator_3)
Level 2
Master of Spoils
Master of Spoils
(att_bld_nomad_nobility_noblemen_administrator_4)
Level 3
Warlord's Yurt
Warlord's Yurt
(att_bld_nomad_nobility_noblemen_warlord_3)
Level 2
Royal Yurt
Royal Yurt
(att_bld_nomad_nobility_noblemen_warlord_4)
Level 3
Storyteller's Yurt
Storyteller's Yurt
(att_bld_nomad_nobility_shaman_2)
Level 1
Shaman's Yurt
Shaman's Yurt
(att_bld_nomad_nobility_shaman_3)
Level 2
Elder Shaman's Yurt
Elder Shaman's Yurt
(att_bld_nomad_nobility_shaman_4)
Level 3
Community
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Elders' Yurts Community Level 1
Elders' Yurts
This man is wise beyond his years, which are already quite significant.
2 2500 Wealth: 150 from culture (force_to_force_building)
Food consumption: -10 (force_to_force_own)
Integrity: +3 (force_to_force_own)
2 Storyteller's Yurt Community Level 2
Storyteller's Yurt
The people look to their shamans for wisdom, guidance and healing.
4 4000 Enables agent recruitment: Priests (force_to_force_own)
Wealth: 300 from culture (force_to_force_building)
Food consumption: -20 (force_to_force_own)
Integrity: +5 (force_to_force_own)
Research rate: +5% (factionwide)
3 Noblemen's Camp Community Level 2
Noblemen's Camp
Official business goes on within this camp.
4 4000 Wealth: 300 from culture (force_to_force_building)
Food consumption: -20 (force_to_force_own)
Integrity: +5 (force_to_force_own)
4 Warlord's Yurt Community Level 3
Warlord's Yurt
What is discussed here affects the lives of thousands.
6 7000 Enables agent recruitment: Champions (force_to_force_own)
Wealth: 700 from culture (force_to_force_building)
Food consumption: -40 (force_to_force_own)
Integrity: +13 (force_to_force_own)
5 Treasurer Community Level 3
Treasurer
What is good for the tribe is good for all. These men decide what is 'good'.
6 7000 Wealth: 550 from culture (force_to_force_building)
Food consumption: -40 (force_to_force_own)
Integrity: +10 (force_to_force_own)
Sacking income: +10% (force_to_general_own)
6 Shaman's Yurt Community Level 3
Shaman's Yurt
"Shaman says… stand on one leg! Haha, no. Sorry. You are deathly ill."
6 7000 Enables agent recruitment: Priests (force_to_force_own)
Wealth: 825 from culture (force_to_force_building)
Food consumption: -40 (force_to_force_own)
Integrity: +7 (force_to_force_own)
Research rate: +10% (factionwide)
7 Royal Yurt Community Level 4
Royal Yurt
The warlord has earned his bounties through the blood of a thousand others.
8 11500 Enables agent recruitment: Champions (force_to_force_own)
Wealth: 1100 from culture (force_to_force_building)
Food consumption: -80 (force_to_force_own)
Integrity: +17 (force_to_force_own)
8 Master of Spoils Community Level 4
Master of Spoils
"Where shall we ride next? Where next shall death visit?"
8 11500 Wealth: 850 from culture (force_to_force_building)
Food consumption: -80 (force_to_force_own)
Integrity: +13 (force_to_force_own)
Sacking income: +15% (force_to_general_own)
9 Elder Shaman's Yurt Community Level 4
Elder Shaman's Yurt
What this Shaman cannot commune is not worth communing.
8 11500 Enables agent recruitment: Priests (force_to_force_own)
Wealth: 850 from culture (force_to_force_building)
Food consumption: -80 (force_to_force_own)
Integrity: +9 (force_to_force_own)
Research rate: +15% (factionwide)
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