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Manichaeist Monastery HimyarHimyar Religion Level 3

Manichaeist Monastery

Many lights shining together are the brightest of all.

Manichaeism was an important Gnostic religion founded in Persia during the 3rd century AD. Its chief tenets describe an eternal struggle between darkness and light, where the spiritual world was good and the material one evil. This outlook quickly gained popularity throughout the Near East. Its founder, Mani, born in southern Babylonia, was initially permitted to preach his new religion throughout the Sassanid Persian Empire unopposed, before being declared a Christian heretic and imprisoned by the Persian emperor, Bahram I. Mani’s time in prison became known as the ‘Passion of the Illuminator’, during which he continued to develop his theories, dying there before the emperor could execute him; the exact date is unclear but is estimated to be between AD276 and AD277.

Religion

Manichaeist Chapel
Manichaeist Chapel
(att_bld_religion_manichaeist_major_1)
Religion Level 0
Manichaeist Temple
Manichaeist Temple
(att_bld_religion_manichaeist_major_church_2)
Religion Level 1
Manichaeist Temple Complex
Manichaeist Temple Complex
(att_bld_religion_manichaeist_major_church_3)
Religion Level 2
Manichaeist Basilica
Manichaeist Basilica
(att_bld_religion_manichaeist_major_church_4)
Religion Level 3
Manichaeist Hermitage
Manichaeist Hermitage
(att_bld_religion_manichaeist_major_monestary_2)
Religion Level 1
Manichaeist Monastery
Manichaeist Monastery
(att_bld_religion_manichaeist_major_monestary_3)
Religion Level 2
Manichaeist Library
Manichaeist Library
(att_bld_religion_manichaeist_major_monestary_4)
Religion Level 3
Manichaeist Monastery

Building Name

Manichaeist Monastery

Level Name

att_bld_religion_manichaeist_major_monestary_3

Building Chain

Religion

Building Level

3

Create Time

5

Create Cost

7000

Require Resource

Require Technology

Social Ethics
Social Ethics

Effects

Enables agent recruitment: Priests (province_to_province_own)
Wealth: 500 from culture (building_to_building_own)
Wealth: +10% from cultural buildings (province_to_region_own)
Food consumption: -90 (region_to_region_own)
Religious influence: +5 Manichaeism (region_to_region_own)
Religious osmosis: +2 Manichaeism (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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