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HomeHome / Total War: Attila / Himyar / Buildings / Grand Palace
Grand Palace HimyarHimyar City Centre Level 4

Grand Palace

A palace fit for the King of Kings himself.

Varying in style, but not in purpose, palaces of governors and royalty were power made manifest in stone. Whether based on earlier Persian designs, such as the administrative buildings and the royal palace complex of Persepolis at the heart of the Achaemenid Empire, or constructed in Hellenistic fashion by Alexander’s successors, such as the Seleucid palaces at Antioch, these buildings were designed to awe. Palaces were also hives of activity, from which the day-to-day running of the cities and provinces was orchestrated, and diplomacy, politics and wars were planned.

City Centre

Plaza
Plaza
(att_bld_eastern_sassanid_civic_major_1)
City Centre Level 0
Courthouse
Courthouse
(att_bld_eastern_sassanid_civic_court_2)
City Centre Level 1
Polo Pitch
Polo Pitch
(att_bld_eastern_sassanid_civic_court_entertain_3)
City Centre Level 2
Majore Field
Majore Field
(att_bld_eastern_sassanid_civic_court_entertain_4)
City Centre Level 3
Gardens
Gardens
(att_bld_eastern_sassanid_civic_court_gardens_3)
City Centre Level 2
Imperial Gardens
Imperial Gardens
(att_bld_eastern_sassanid_civic_court_gardens_4)
City Centre Level 3
Palace
Palace
(att_bld_eastern_sassanid_civic_court_palace_3)
City Centre Level 2
Grand Palace
Grand Palace
(att_bld_eastern_sassanid_civic_court_palace_4)
City Centre Level 3
Imperial Palace
Imperial Palace
(att_bld_eastern_sassanid_civic_court_palace_5_legendary)
City Centre Level 4
Library
Library
(att_bld_eastern_sassanid_civic_court_school_3)
City Centre Level 2
Academy
Academy
(att_bld_eastern_sassanid_civic_court_school_4)
City Centre Level 3
Bazaar
Bazaar
(att_bld_eastern_sassanid_civic_market_2)
City Centre Level 1
Food Trader
Food Trader
(att_bld_eastern_sassanid_civic_market_food_3)
City Centre Level 2
Food Market
Food Market
(att_bld_eastern_sassanid_civic_market_food_4)
City Centre Level 3
Slave Trader
Slave Trader
(att_bld_eastern_sassanid_civic_market_slave_3)
City Centre Level 2
Slave Market
Slave Market
(att_bld_eastern_sassanid_civic_market_slave_4)
City Centre Level 3
Spice Market
Spice Market
(att_bld_eastern_sassanid_civic_market_spice_3)
City Centre Level 2
Oriental Market
Oriental Market
(att_bld_eastern_sassanid_civic_market_spice_4)
City Centre Level 3
Grand Palace

Building Name

Grand Palace

Level Name

att_bld_eastern_sassanid_civic_court_palace_4

Building Chain

City Centre

Building Level

4

Create Time

5

Create Cost

8000

Require Technology

Legal Theory & Practice
Legal Theory & Practice

Effects

Enables agent recruitment: Champions (province_to_province_own)
Wealth: 1200 from culture (building_to_building_own)
Food consumption: -80 (region_to_region_own)
Tax rate: +10% (province_to_province_own)
Public order: +13 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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