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HomeHome / Total War: Attila / Himyar / Buildings / Armoury
Armoury HimyarHimyar Military Upgrades Level 3

Armoury

Clad a man in armour, put a sword in his hand, and he may defend the Empire.

The Persians were famed throughout the ancient world as master armourers; chief in their field, in fact. Cataphract armour, although hugely uncomfortable for the wearer, was an unrivalled defensive achievement and the precursor to the medieval knight; full armour, covering both rider and horse, created an almost impenetrable shield of mail against arrows and gave the riders additional weight with which to smash through enemy lines. There is also some evidence of early cuisse, or thigh armour, being pioneered by the Sassanids, as well as leather-covered wooden shields in the temple of Mug, near Samarkand.

Military Upgrades

Supply Storage
Supply Storage
(att_bld_all_military_upgrades_1)
Military Upgrades Level 0
Armourer
Armourer
(att_bld_all_military_upgrades_armor_2)
Military Upgrades Level 1
Armoury
Armoury
(att_bld_all_military_upgrades_armor_3)
Military Upgrades Level 2
Royal Armoury
Royal Armoury
(att_bld_all_military_upgrades_armor_4)
Military Upgrades Level 3
Blacksmith
Blacksmith
(att_bld_all_military_upgrades_weapons_2)
Military Upgrades Level 1
Weaponsmith
Weaponsmith
(att_bld_all_military_upgrades_weapons_3)
Military Upgrades Level 2
Royal Weaponsmith
Royal Weaponsmith
(att_bld_all_military_upgrades_weapons_4)
Military Upgrades Level 3
Carpenter
Carpenter
(att_bld_all_military_upgrades_wood_2)
Military Upgrades Level 1
Carpentry Workshop
Carpentry Workshop
(att_bld_all_military_upgrades_wood_3)
Military Upgrades Level 2
Siege Workshop
Siege Workshop
(att_bld_all_military_upgrades_wood_4)
Military Upgrades Level 3
Armoury

Building Name

Armoury

Level Name

att_bld_all_military_upgrades_armor_3

Building Chain

Military Upgrades

Building Level

3

Create Time

4

Create Cost

5000

Require Technology

State-Funded Supplies
State-Funded Supplies

Effects

Unit experience: +1 for all recruits (province_to_province_own)
Public order: -4 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Armour smithing II: +10% armour for all unit recruits (province_to_province_own)
Shield crafting II: +10% shield effectiveness for shield-bearing unit recruits (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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