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Industry Buildings




Industry

Artisan
Artisan
(att_bld_barbarian_industry_1)
Level 0
Wickermaker
Wickermaker
(att_bld_barbarian_industry_basketweaver_2)
Level 1
Basket Weaver
Basket Weaver
(att_bld_barbarian_industry_basketweaver_3)
Level 2
Basket Weavers' Guild
Basket Weavers' Guild
(att_bld_barbarian_industry_basketweaver_4)
Level 3
Bone Carver
Bone Carver
(att_bld_barbarian_industry_bonecarver_2)
Level 1
Bone Crafter
Bone Crafter
(att_bld_barbarian_industry_bonecarver_3)
Level 2
Bone Crafters' Guild
Bone Crafters' Guild
(att_bld_barbarian_industry_bonecarver_4)
Level 3
Wood Carver
Wood Carver
(att_bld_barbarian_industry_carpenter_2)
Level 1
Carpenter
Carpenter
(att_bld_barbarian_industry_carpenter_3)
Level 2
Carpenters' Guild
Carpenters' Guild
(att_bld_barbarian_industry_carpenter_4)
Level 3
Clay Pit
Clay Pit
(att_bld_barbarian_industry_claypit_2)
Level 1
Lime Maker
Lime Maker
(att_bld_barbarian_industry_claypit_3)
Level 2
Plastermaker
Plastermaker
(att_bld_barbarian_industry_claypit_4)
Level 3
Smithy
Smithy
(att_bld_barbarian_industry_forge_2)
Level 1
Steel Forge
Steel Forge
(att_bld_barbarian_industry_forge_3)
Level 2
Smiths' Guild
Smiths' Guild
(att_bld_barbarian_industry_forge_4)
Level 3
Industry
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Artisan Industry Level 1
Artisan
An artistic eye is both useful and profitable.
2 2000 Wealth: 300 from industry (building_to_building_own)
2 Smithy Industry Level 2
Smithy
Although iron is tougher, bronze adorns its wearer like nothing else.
3 3000 Wealth: 350 from industry (building_to_building_own)
Public order: -2 (province_to_province_own)
3 Bone Carver Industry Level 2
Bone Carver
There is always a plentiful supply of bone for the craftsman.
3 3000 Wealth: 750 from industry (building_to_building_own)
Public order: -3 (province_to_province_own)
4 Clay Pit Industry Level 2
Clay Pit
The earth provides the means to create beautiful objects.
3 3000 Construction cost: -4% (province_to_region_own)
Wealth: 450 from industry (building_to_building_own)
Public order: -2 (province_to_province_own)
5 Wickermaker Industry Level 2
Wickermaker
A wise man puts all his eggs in one basket and watches it carefully.
3 3000 Wealth: 450 from industry (building_to_building_own)
Wealth: +4% from commercial buildings (province_to_region_own)
Public order: -2 (province_to_province_own)
6 Wood Carver Industry Level 2
Wood Carver
The trees are a living for those who know their secrets.
3 3000 Wealth: 350 from industry (building_to_building_own)
Public order: -2 (province_to_province_own)
7 Bone Crafter Industry Level 3
Bone Crafter
Delicate and intricate patterns can easily be worked into bone.
4 4500 Wealth: 1200 from industry (building_to_building_own)
Public order: -5 (province_to_province_own)
Squalor: +4 (region_to_region_own)
8 Lime Maker Industry Level 3
Lime Maker
The ability to join and fix great stones is valuable indeed.
4 4500 Construction cost: -7% (province_to_region_own)
Wealth: 750 from industry (building_to_building_own)
Public order: -4 (province_to_province_own)
Squalor: +3 (region_to_region_own)
9 Basket Weaver Industry Level 3
Basket Weaver
The skill of the weaver is passed from generation to generation.
4 4500 Wealth: 750 from industry (building_to_building_own)
Wealth: +7% from commercial buildings (province_to_region_own)
Public order: -4 (province_to_province_own)
Squalor: +3 (region_to_region_own)
10 Carpenter Industry Level 3
Carpenter
The skill of the carpenter puts roofs over heads.
4 4500 Wealth: 600 from industry (building_to_building_own)
Public order: -5 (province_to_province_own)
Squalor: +3 (region_to_region_own)
Fletching I: +5% ammunition for missile unit recruits (province_to_province_own)
11 Steel Forge Industry Level 3
Steel Forge
Steel ensures its bearers are both honoured and respected.
4 4500 Wealth: 600 from industry (building_to_building_own)
Public order: -5 (province_to_province_own)
Squalor: +3 (region_to_region_own)
Armour smithing I: +5% armour for all unit recruits (province_to_province_own)
Weaponsmithing I: +5% melee damage for all unit recruits (province_to_province_own)
12 Bone Crafters' Guild Industry Level 4
Bone Crafters' Guild
The master hunter’s many trophies display his greatness for all to see.
5 6500 Wealth: 2000 from industry (building_to_building_own)
Public order: -10 (province_to_province_own)
Squalor: +8 (region_to_region_own)
13 Plastermaker Industry Level 4
Plastermaker
Men with the skill to work such strange material command respect.
5 6500 Construction cost: -10% (province_to_region_own)
Wealth: 1250 from industry (building_to_building_own)
Public order: -8 (province_to_province_own)
Squalor: +6 (region_to_region_own)
14 Basket Weavers' Guild Industry Level 4
Basket Weavers' Guild
Many hands make light work.
5 6500 Wealth: 1250 from industry (building_to_building_own)
Wealth: +10% from commercial buildings (province_to_region_own)
Public order: -8 (province_to_province_own)
Squalor: +6 (region_to_region_own)
15 Carpenters' Guild Industry Level 4
Carpenters' Guild
Great engines of war, crafted from strong oaks.
5 6500 Wealth: 900 from industry (building_to_building_own)
Public order: -10 (province_to_province_own)
Squalor: +6 (region_to_region_own)
Fletching II: +10% ammunition for missile unit recruits (province_to_province_own)
Army recruitment capacity: +1 (province_to_province_own)
16 Smiths' Guild Industry Level 4
Smiths' Guild
Fire destroys, but it can also create.
5 6500 Wealth: 900 from industry (building_to_building_own)
Public order: -10 (province_to_province_own)
Squalor: +6 (region_to_region_own)
Armour smithing II: +10% armour for all unit recruits (province_to_province_own)
Weaponsmithing II: +10% melee damage for all unit recruits (province_to_province_own)
Army recruitment capacity: +1 (province_to_province_own)
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