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Trading Ground GeatsGeats Community Level 2

Trading Ground

"Two for that, you must be mad! It's worth at least ten!"

Long before the Romans began to expand northwards, Gaul, Germania and Britannia were busily trading goods with the ‘civilised’ nations of the Mediterranean world. The complex timber trackways discovered all over Europe also belie trade links between tribes. In addition to land transport, many tribes developed ships ideally suited for use on the riverways of Europe. The Danube, Rhine, Rhone, Seine, Loire and Po rivers were all used by the barbarian cultures to transport trade goods over great distances. It is even thought that the tribes of Britannia traded with their neighbours in northern Gaul across the English Channel, although little evidence of the necessary ocean-going vessels has been discovered.

Community

Communal Grounds
Communal Grounds
(att_bld_barbmigs_community_1)
Community Level 0
Trading Ground
Trading Ground
(att_bld_barbmigs_community_market_2)
Community Level 1
Traders' Camp
Traders' Camp
(att_bld_barbmigs_community_market_3)
Community Level 2
Fairground
Fairground
(att_bld_barbmigs_community_market_4)
Community Level 3
Hostage Pens
Hostage Pens
(att_bld_barbmigs_community_slaves_2)
Community Level 1
Slave Trader
Slave Trader
(att_bld_barbmigs_community_slaves_3)
Community Level 2
Slave Market
Slave Market
(att_bld_barbmigs_community_slaves_4)
Community Level 3
Storage Wagons
Storage Wagons
(att_bld_barbmigs_community_storage_2)
Community Level 1
Storage Pit
Storage Pit
(att_bld_barbmigs_community_storage_3)
Community Level 2
Subterranean Caches
Subterranean Caches
(att_bld_barbmigs_community_storage_4)
Community Level 3
Trading Ground

Building Name

Trading Ground

Level Name

att_bld_barbmigs_community_market_2

Building Chain

Community

Building Level

2

Create Time

3

Create Cost

2500

Effects

Enables agent recruitment: Spies (force_to_force_own)
Wealth: 400 from commerce (force_to_force_building)
Integrity: -1 (force_to_force_own)
Wealth: +2% from all horde buildings (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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