Left Panel
menu
HomeHome / Total War: Attila / Geats / Buildings / Livestock Pens
Livestock Pens GeatsGeats Farm Level 4

Livestock Pens

The size of a man's herd is an indication of his wealth.

Herding is one of the original forms of basic agriculture that was disseminated around the Mediterranean in the Neolithic age. Populations that practiced herding obtained everything from food to furniture from the animals they owned, so were not tied to the land and could move freely in search of new grazing. This enabled a population to sustain itself in arid conditions unsuitable to cultivation, as well as making it resilient to climatic changes that might be devastating to a settled culture. The same mobility made herding populations famously difficult to control, especially as the habitual raids on the livestock of others led to the development of fearsome combat skills.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Livestock Pens

Building Name

Livestock Pens

Level Name

att_bld_barbarian_farm_livestock_4

Building Chain

Farm

Building Level

4

Create Time

5

Create Cost

4000

Require Technology

Serfdom
Serfdom

Effects

Wealth: 500 from animal husbandry (building_to_building_own)
Additional wealth: +150 from animal husbandry per local fertility level (building_to_building_own)
Food: +40 from animal husbandry (region_to_region_own)
Additional food: +10 per local fertility level (region_to_region_own)
Public order: -5 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Horse breeding II: +10% battle speed for cavalry unit recruits (province_to_province_own)
Army recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Nordic Hurlers
Missile Infantry / Missile Infantry / (att_nor_nordic_hurlers)
Nordic Hurlers
Sticks and stones will break enemy bones. Fact.
160 160 120 50 125 9 12 5 6 1 26 13 78 34
2
80 Nordic Mounted Raiders
Cavalry / Melee Cavalry / (att_nor_nordic_mounted_raiders)
Nordic Mounted Raiders
A swift steed and a sharp axe are all a good raider needs.
80 450 350 40 32 35 32 8 205 34
3
160 Thrall Skirmishers
Missile Infantry / Missile Infantry / (att_nor_thrall_skirmishers)
Thrall Skirmishers
Slaves. Ideal for skirmishing. Just add the lash.
160 230 120 90 80 6 8 5 6 1 31 8 78 27
4
80 Viking Raider Cavalry
Cavalry / Melee Cavalry / (att_nor_viking_raider_cavalry)
Viking Raider Cavalry
The lust for battle is deep inside these riders' very bones.
80 700 700 47 32 52 22 25 239 45
5
160 Viking Raiders
Melee Infantry / Melee Infantry / (att_nor_viking_raiders)
Viking Raiders
Bloodthirsty, axe wielding and terrifying to behold.
160 700 700 62 32 37 37 25 99 45
Facebook