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HomeHome / Total War: Attila / Geats / Buildings / Livestock Herd
Livestock Herd GeatsGeats Farm Level 3

Livestock Herd

A herd provides more than just food.

Herding is one of the original forms of basic agriculture that was disseminated around the Mediterranean in the Neolithic age. Populations that practiced herding obtained everything from food to furniture from the animals they owned, so were not tied to the land and could move freely in search of new grazing. This enabled a population to sustain itself in arid conditions unsuitable to cultivation, as well as making it resilient to climatic changes that might be devastating to a settled culture. The same mobility made herding populations famously difficult to control, especially as the habitual raids on the livestock of others led to the development of fearsome combat skills.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Livestock Herd

Building Name

Livestock Herd

Level Name

att_bld_barbarian_farm_livestock_3

Building Chain

Farm

Building Level

3

Create Time

4

Create Cost

2500

Require Technology

Manoral Lands
Manoral Lands

Effects

Wealth: 320 from animal husbandry (building_to_building_own)
Additional wealth: +96 from animal husbandry per local fertility level (building_to_building_own)
Food: +30 from animal husbandry (region_to_region_own)
Additional food: +8 per local fertility level (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Horse breeding I: +5% battle speed for cavalry unit recruits (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Nordic Hurlers
Missile Infantry / Missile Infantry / (att_nor_nordic_hurlers)
Nordic Hurlers
Sticks and stones will break enemy bones. Fact.
160 160 120 50 125 9 12 5 6 1 26 13 78 34
2
80 Nordic Mounted Raiders
Cavalry / Melee Cavalry / (att_nor_nordic_mounted_raiders)
Nordic Mounted Raiders
A swift steed and a sharp axe are all a good raider needs.
80 450 350 40 32 35 32 8 205 34
3
160 Thrall Skirmishers
Missile Infantry / Missile Infantry / (att_nor_thrall_skirmishers)
Thrall Skirmishers
Slaves. Ideal for skirmishing. Just add the lash.
160 230 120 90 80 6 8 5 6 1 31 8 78 27
4
160 Viking Raiders
Melee Infantry / Melee Infantry / (att_nor_viking_raiders)
Viking Raiders
Bloodthirsty, axe wielding and terrifying to behold.
160 700 700 62 32 37 37 25 99 45
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