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HomeHome / Total War: Attila / Geats / Buildings / Warlord's Hold
Warlord's Hold GeatsGeats Communal Grounds Level 3

Warlord's Hold

It is important for men to gather and share the joys of life.

As barbarian society developed the need for larger settlements was greater, in order to house their ever-larger populations. This gave rise to an increase in the number of fortified settlements built on areas with natural defences such as hilltops, cliffs or river banks. Stone or wooden defences were then added, setting them apart from smaller settlements. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of tribal prestige. As such, a tribe could have more than one fortified settlement and their sizes varied significantly. Julius Caesar, in his study of the Gauls, named their versions 'oppidum', noting that the differing sizes appeared to indicate the power structure within each tribe.

Communal Grounds

Town Centre
Town Centre
(att_bld_barbarian_civic_major_1)
Communal Grounds Level 0
Meeting Hall
Meeting Hall
(att_bld_barbarian_civic_greathall_2)
Communal Grounds Level 1
Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Communal Grounds Level 2
Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Communal Grounds Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Communal Grounds Level 4
Great Hall
Great Hall
(att_bld_barbarian_civic_storyteller_3)
Communal Grounds Level 2
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Communal Grounds Level 3
Tavern
Tavern
(att_bld_barbarian_civic_tavern_3)
Communal Grounds Level 2
Mead Hall
Mead Hall
(att_bld_barbarian_civic_tavern_4)
Communal Grounds Level 3
Market Stalls
Market Stalls
(att_bld_barbarian_civic_market_2)
Communal Grounds Level 1
Amber Trader
Amber Trader
(att_bld_barbarian_civic_market_amber_3)
Communal Grounds Level 2
Amber Market
Amber Market
(att_bld_barbarian_civic_market_amber_4)
Communal Grounds Level 3
Trade Depot
Trade Depot
(att_bld_barbarian_civic_market_general_3)
Communal Grounds Level 2
Fairground
Fairground
(att_bld_barbarian_civic_market_general_4)
Communal Grounds Level 3
Slave Trader
Slave Trader
(att_bld_barbarian_civic_market_slaves_3)
Communal Grounds Level 2
Slave Market
Slave Market
(att_bld_barbarian_civic_market_slaves_4)
Communal Grounds Level 3
Warlord's Hold

Building Name

Warlord's Hold

Level Name

att_bld_barbarian_civic_chieftain_3

Building Chain

Communal Grounds

Building Level

3

Create Time

5

Create Cost

5000

Require Technology

Sacred King
Sacred King

Effects

Enables agent recruitment: Champions (province_to_province_own)
Wealth: 500 from culture (building_to_building_own)
Food consumption: -50 (region_to_region_own)
Public order: +10 (province_to_province_own)

Provides Garrison Army

160 Hirdmen
Hirdmen
(att_nor_hirdmen)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hirdmen
Melee Infantry / Melee Infantry / (att_nor_hirdmen)
Hirdmen
Brothers in arms, loyal and unflinching in their devotion.
160 400 400 30 40 15 50 38 132 45
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