Left Panel
Geats Port Level 5
Military Port
The greatest navies, berthed here.A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.
Port
Building Name Military Port |
Level Name att_bld_all_resources_port_military_4 |
Building Chain Port |
Building Level 5 |
Create Time 8 |
Create Cost 8000 |
Require Technology Martial Culture |
Effects
Unit experience: +2 for all ship recruits (building_to_sea_region_own_provincewide)Navy recruitment capacity: +2 (building_to_sea_region_own)
Squalor: +6 (region_to_region_own)
Provides Garrison Army
Artillery Liburnian - Nordic Artillery Crew
(att_shp_nor_artillery_lib_light)
Artillery Ship
(att_shp_nor_artillery_lib_light)
Artillery Ship
Snekkja Longship - Nordic Heavy Marauders
(att_shp_nor_heavy_marauders_lon_light)
Melee Ship
(att_shp_nor_heavy_marauders_lon_light)
Melee Ship
Snekkja Longship - Nordic Light Marauders
(att_shp_nor_light_marauders_lon_light)
Melee Ship
(att_shp_nor_light_marauders_lon_light)
Melee Ship
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Light Ship / Artillery Ship / (att_shp_nor_artillery_lib_light) Artillery Liburnian - Nordic Artillery Crew The combination of speed and firepower make this ship a worthy addition to any fleet. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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56 | 525 | 400 | 1200 | 5 | 500 | 500 | 1 | 7 | 6 | 2 | 2 | 3 | 80 | 34 | ||||
2 |
Medium Ship / Fire Ship / (att_shp_nor_boatmen_dro_light_fs) Greek Fire Dromonarion - Nordic Light Boatmen When the sea itself is aflame, where is a man to turn? Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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32 | 400 | 400 | 1800 | 7 | 49 | 32 | 35 | 26 | 25 | 99 | 43 | |||||||
3 |
Light Ship / Ramming Ship / (att_shp_nor_boatmen_lib_light_ram) Strike Liburnian - Nordic Light Boatmen A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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20 | 230 | 230 | 1800 | 6 | 49 | 32 | 35 | 26 | 25 | 99 | 43 | |||||||
4 |
Light Ship / Melee Ship / (att_shp_nor_light_marauders_lon_light) Snekkja Longship - Nordic Light Marauders These small, swift vessels are the ideal tool for raiding. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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56 | 300 | 230 | 1800 | 7 | 24 | 32 | 10 | 34 | 47 | 118 | 34 | |||||||
5 |
Light Ship / Melee Ship / (att_shp_nor_marauders_lon_heavy) Drekkar Dragonship - Nordic Marauders The teeth of the dragon strike fear into the hearts of even the bravest men. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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128 | 625 | 625 | 2000 | 6 | 29 | 32 | 14 | 48 | 38 | 122 | 34 | |||||||
6 |
Light Ship / Missile Ship / (att_shp_vik_norse_bow_lon_light) Skeid Longship - Norse Bow Marauders This ship and the men it bears are as strong as wind and tide. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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84 | 230 | 170 | 600 | 9 | 35 | 150 | 3 | 4 | 5 | 6 | 1 | 1 | 3 | 78 | 36 |
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