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Garamantians Garamantians Buildings

Port Buildings




Port

Ruined Docks
Ruined Docks
(att_bld_all_resources_port_generic_ruin)
Level 0
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Level 1
Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Level 4
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Level 2
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Level 3
Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Level 4
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Docks Port Level 1
Ruined Docks
The husk of a once-thriving settlement, its inhabitants scattered to the winds.
0 0
2 Jetty Port Level 2
Jetty
Even the smallest of vessels needs a safe place to moor.
2 2000 Wealth: 225 from maritime commerce (building_to_building_own)
3 Fishing Jetties Port Level 3
Fishing Jetties
Man has fished the rivers and oceans for generations.
4 3000 Wealth: 450 from maritime commerce (building_to_building_own)
Food: +50 from fishing (region_to_region_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)
4 Military Jetties Port Level 3
Military Jetties
A safe quay from which to launch raids.
4 3000 Navy recruitment capacity: +1 (building_to_sea_region_own)
Squalor: +2 (region_to_region_own)
5 Trade Jetties Port Level 3
Trade Jetties
Without trade the people cannot flourish.
4 3000 Road Development: 15 (region_to_region_own)
Wealth: 450 from commerce (building_to_building_own)
Wealth: 450 from maritime commerce (building_to_building_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)
6 Military Wharf Port Level 4
Military Wharf
A maritime power needs somewhere to berth its fleet.
6 5000 Unit experience: +1 for all ship recruits (building_to_sea_region_own_provincewide)
Navy recruitment capacity: +1 (building_to_sea_region_own)
Squalor: +4 (region_to_region_own)
7 Trade Wharf Port Level 4
Trade Wharf
Wealth and prosperity are bought and sold here.
6 5000 Road Development: 25 (region_to_region_own)
Wealth: 750 from commerce (building_to_building_own)
Wealth: 750 from maritime commerce (building_to_building_own)
Public order: -4 (province_to_province_own)
Squalor: +4 (region_to_region_own)
8 Fishing Wharf Port Level 4
Fishing Wharf
Fish, like men, tend to take the bait left for them.
6 5000 Wealth: 750 from maritime commerce (building_to_building_own)
Food: +70 from fishing (region_to_region_own)
Public order: -4 (province_to_province_own)
Squalor: +4 (region_to_region_own)
9 Trade Port Port Level 5
Trade Port
Ships from all over the world dock here to trade their wares.
8 8000 Road Development: 40 (region_to_region_own)
Wealth: 1250 from commerce (building_to_building_own)
Wealth: 1250 from maritime commerce (building_to_building_own)
Public order: -6 (province_to_province_own)
Squalor: +6 (region_to_region_own)
10 Fishing Port Port Level 5
Fishing Port
The bounty of the oceans can be highly profitable.
8 8000 Wealth: 1250 from maritime commerce (building_to_building_own)
Food: +90 from fishing (region_to_region_own)
Public order: -6 (province_to_province_own)
Squalor: +6 (region_to_region_own)
11 Military Port Port Level 5
Military Port
The greatest navies, berthed here.
8 8000 Unit experience: +2 for all ship recruits (building_to_sea_region_own_provincewide)
Navy recruitment capacity: +2 (building_to_sea_region_own)
Squalor: +6 (region_to_region_own)
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