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Garamantians Garamantians Buildings

Olive Production Buildings




Olive Production

Olive Trees
Olive Trees
(att_bld_all_resources_olives_1)
Level 0
Olive Orchards
Olive Orchards
(att_bld_all_resources_olives_2)
Level 1
Olive Press
Olive Press
(att_bld_all_resources_olives_3)
Level 2
Olive Oil Mill
Olive Oil Mill
(att_bld_all_resources_olives_4)
Level 3
Olive Production
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Olive Trees Olive Production Level 1
Olive Trees
In the shade of olive trees, much contemplation can be had.
2 1500 Wealth: +5% from commercial buildings (province_to_region_own)
Food: +50 from reserves (region_to_region_own)
Resource production: 20 olive oil (building_to_building_own)
2 Olive Orchards Olive Production Level 2
Olive Orchards
One olive tree is good, many are better.
4 3000 Wealth: +10% from commercial buildings (province_to_region_own)
Food: +90 from reserves (region_to_region_own)
Resource production: 40 olive oil (building_to_building_own)
Squalor: +1 (region_to_region_own)
3 Olive Press Olive Production Level 3
Olive Press
The humble olive reveals its value when crushed under stone.
6 5000 Wealth: +15% from commercial buildings (province_to_region_own)
Food: +130 from reserves (region_to_region_own)
Resource production: 80 olive oil (building_to_building_own)
Squalor: +3 (region_to_region_own)
4 Olive Oil Mill Olive Production Level 4
Olive Oil Mill
The fruit of the olive tree makes for good business.
8 8000 Wealth: +20% from commercial buildings (province_to_region_own)
Food: +170 from reserves (region_to_region_own)
Resource production: 160 olive oil (building_to_building_own)
Squalor: +5 (region_to_region_own)
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