Left Panel
menu
HomeHome / Total War: Attila / Garamantians / Buildings / Magistrate's Palace
Magistrate's Palace GaramantiansGaramantians Town Centre Level 3

Magistrate's Palace

A nobleman's duty is to remind the people of their place in his world.

Varying in style, but not in purpose, palaces of governors and royalty were power made manifest in stone. Whether based on earlier Persian designs, such as the administrative buildings and the royal palace complex of Persepolis at the heart of the Achaemenid Empire, or constructed in Hellenistic fashion by Alexander’s successors, such as the Seleucid palaces at Antioch, these buildings were designed to awe. Palaces were also hives of activity, from which the day-to-day running of the cities and provinces was orchestrated, and diplomacy, politics and wars were planned.

Town Centre

Town Commons
Town Commons
(att_bld_eastern_sassanid_civic_minor_1)
Town Centre Level 0
Caravan Shelter
Caravan Shelter
(att_bld_eastern_sassanid_civic_caravans_2)
Town Centre Level 1
Caravan Lodgehouse
Caravan Lodgehouse
(att_bld_eastern_sassanid_civic_caravans_3)
Town Centre Level 2
Caravanserai
Caravanserai
(att_bld_eastern_sassanid_civic_caravans_4)
Town Centre Level 3
Noble Estate
Noble Estate
(att_bld_eastern_sassanid_civic_localpalace_2)
Town Centre Level 1
Magistrate's Palace
Magistrate's Palace
(att_bld_eastern_sassanid_civic_localpalace_3)
Town Centre Level 2
Governor's Palace
Governor's Palace
(att_bld_eastern_sassanid_civic_localpalace_4)
Town Centre Level 3
Magistrate's Palace

Building Name

Magistrate's Palace

Level Name

att_bld_eastern_sassanid_civic_localpalace_3

Building Chain

Town Centre

Building Level

3

Create Time

3

Create Cost

5000

Require Technology

Control of Institutions
Control of Institutions

Effects

Food consumption: -20 (region_to_region_own)
Tax rate: +4% (province_to_province_own)
Public order: +7 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Facebook