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HomeHome / Total War: Attila / Garamantians / Buildings / Gardens
Gardens GaramantiansGaramantians City Centre Level 3

Gardens

Paradise made real, here on earth.

A garden is a slice of peace away from the madness of reality. The Persians took this notion to its zenith; it was the Achaemenid Empire that fostered the notion of a paradise on earth, though Persians were creating extravagant gardens at least a thousand years before that dynasty came to power. The Sassanids, however, were the first to apply religious ideals to their gardens, using water as a central point to represent the image of a Zoroastrian paradise - a lush garden with a river flowing through it. Persian gardens also harnessed the contrast of light and shade through the harmonious combination of architecture and botany. Within them, shaded bowers and pavilions created a welcome break from the unforgiving heat. The style and great beauty of these serene spaces was influential to designers from other cultures, with many of their features copied and further developed with local materials and techniques.

City Centre

Plaza
Plaza
(att_bld_eastern_sassanid_civic_major_1)
City Centre Level 0
Courthouse
Courthouse
(att_bld_eastern_sassanid_civic_court_2)
City Centre Level 1
Polo Pitch
Polo Pitch
(att_bld_eastern_sassanid_civic_court_entertain_3)
City Centre Level 2
Majore Field
Majore Field
(att_bld_eastern_sassanid_civic_court_entertain_4)
City Centre Level 3
Gardens
Gardens
(att_bld_eastern_sassanid_civic_court_gardens_3)
City Centre Level 2
Imperial Gardens
Imperial Gardens
(att_bld_eastern_sassanid_civic_court_gardens_4)
City Centre Level 3
Palace
Palace
(att_bld_eastern_sassanid_civic_court_palace_3)
City Centre Level 2
Grand Palace
Grand Palace
(att_bld_eastern_sassanid_civic_court_palace_4)
City Centre Level 3
Imperial Palace
Imperial Palace
(att_bld_eastern_sassanid_civic_court_palace_5_legendary)
City Centre Level 4
Library
Library
(att_bld_eastern_sassanid_civic_court_school_3)
City Centre Level 2
Academy
Academy
(att_bld_eastern_sassanid_civic_court_school_4)
City Centre Level 3
Bazaar
Bazaar
(att_bld_eastern_sassanid_civic_market_2)
City Centre Level 1
Food Trader
Food Trader
(att_bld_eastern_sassanid_civic_market_food_3)
City Centre Level 2
Food Market
Food Market
(att_bld_eastern_sassanid_civic_market_food_4)
City Centre Level 3
Slave Trader
Slave Trader
(att_bld_eastern_sassanid_civic_market_slave_3)
City Centre Level 2
Slave Market
Slave Market
(att_bld_eastern_sassanid_civic_market_slave_4)
City Centre Level 3
Spice Market
Spice Market
(att_bld_eastern_sassanid_civic_market_spice_3)
City Centre Level 2
Oriental Market
Oriental Market
(att_bld_eastern_sassanid_civic_market_spice_4)
City Centre Level 3
Gardens

Building Name

Gardens

Level Name

att_bld_eastern_sassanid_civic_court_gardens_3

Building Chain

City Centre

Building Level

3

Create Time

4

Create Cost

5000

Require Technology

Reformed Bureaucracy
Reformed Bureaucracy

Effects

Agent recruit experience: +1 (province_to_province_own)
Wealth: 300 from culture (building_to_building_own)
Food consumption: -20 (region_to_region_own)
Public order: +7 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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