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HomeHome / Total War: Attila / Garamantians / Buildings / Fishing Port
Fishing Port GaramantiansGaramantians Port Level 5

Fishing Port

The bounty of the oceans can be highly profitable.

Fish have always been a staple food for those who live near water, and methods of fishing have changed relatively little over the centuries since. Spearfishing, hook-and-line and nets date back to the Stone Age, and could support large communities. Cast nets were commonly used at coastal outcrops. Circular in shape, they were weighted with stones around the edge, and had a drawstring that allowed the full net to be closed and hauled in. A complete contrast, in terms of effort expended, was trapping: common types included woven baskets or nets for seafood, or fish weirs that made use of tidal and river currents.

Port

Ruined Docks
Ruined Docks
(att_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Port Level 4
Fishing Port

Building Name

Fishing Port

Level Name

att_bld_all_resources_port_fish_4

Building Chain

Port

Building Level

5

Create Time

8

Create Cost

8000

Require Technology

Systemised Laws & Taxation
Systemised Laws & Taxation

Effects

Wealth: 1250 from maritime commerce (building_to_building_own)
Food: +90 from fishing (region_to_region_own)
Public order: -6 (province_to_province_own)
Squalor: +6 (region_to_region_own)

Provides Garrison Army

60 Dromonarion Skirmisher - Eastern Naval Hurlers
60 Dromonarion Skirmisher - Eastern Naval Hurlers
60 Dromonarion Skirmisher - Eastern Naval Hurlers
60 Dromonarion Skirmisher - Eastern Naval Hurlers
Dromonarion Skirmisher - Eastern Naval Hurlers
(att_shp_eas_hurlers_dro_light)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
64 Artillery Liburnian - Eastern Artillery Crew
Light Ship / Artillery Ship / (att_shp_eas_artillery_lib_light)
Artillery Liburnian - Eastern Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 1200 5 500 500 1 7 6 2 2 3 80 34
2
60 Dromonarion Skirmisher - Eastern Naval Hurlers
Medium Ship / Missile Ship / (att_shp_eas_hurlers_dro_light)
Dromonarion Skirmisher - Eastern Naval Hurlers
Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

60 230 230 600 8 50 125 9 4 5 6 1 16 18 78 34
3
68 Dromonarion Galley - Eastern Light Boatmen
Medium Ship / Melee Ship / (att_shp_eas_light_boatmen_dro_light)
Dromonarion Galley - Eastern Light Boatmen
Dromonarion are light, swift and easy to manoeuvre.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

68 375 375 1800 7 43 32 29 5 73 108 34
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