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HomeHome / Total War: Attila / Franks / Buildings / Enclosed Fields
Enclosed Fields FranksFranks Farm Level 3

Enclosed Fields

Crofting keeps thieves and predators away, producing superior crops.

Enclosing land allowed farmers to keep a better watch on their herds and flocks. The construction of wooden fences and banks of earth also served to keep intruders and wild animals away from livestock. It is thought that some Celtic farmers valued their animals so highly they let them sleep inside their homes at night to make doubly sure that they would be safe from thieves and predators. More practically, this is also a good way of keeping everyone in a family warm. As Celtic society progressed and the population increased, large fortified settlements sprang up all over Europe. Many of these settlements had separate enclosures that were probably intended for livestock. During times of war the animals would have been driven between the inner and outer defences of a hill fort, protecting them from attackers while maintaining a fresh food source for the defenders.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Enclosed Fields

Building Name

Enclosed Fields

Level Name

att_bld_barbarian_farm_agriculture_3

Building Chain

Farm

Building Level

3

Create Time

4

Create Cost

2500

Require Technology

Labour Service
Labour Service

Effects

Wealth: 50 from agriculture (building_to_building_own)
Additional wealth: +45 from agriculture per local fertility level (building_to_building_own)
Food: +30 from agriculture (region_to_region_own)
Additional food: +20 per local fertility level (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

160 Bagaudae
Bagaudae
(att_ger_bagaudae)
Melee Infantry
80 Frankish Lancers
Frankish Lancers
(att_ger_frankish_lancers)
Shock Cavalry
80 Salian Frankish Lancers
Salian Frankish Lancers
(att_ger_salian_frankish_lancers)
Shock Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Bagaudae
Melee Infantry / Melee Infantry / (att_ger_bagaudae)
Bagaudae
A shared grievance unites people in a unique and enduring way.
160 100 50 7 11 7 22 18 80 27
2
160 Frankish Skirmishers
Missile Infantry / Missile Infantry / (att_ger_frankish_skirmishers)
Frankish Skirmishers
Frankish skirmishers are lightly armoured, ideal for harrying enemy troops.
160 575 425 100 80 6 7 7 32 2 32 28 95 36
3
160 Germanic Crossbowmen
Missile Infantry / Missile Infantry / (att_ger_germanic_crossbowmen)
Germanic Crossbowmen
At the right range, armour is no defence against a crossbow bolt.
160 475 475 65 125 3 17 11 11 7 7 3 84 43
4
160 Germanic Hurlers
Missile Infantry / Missile Infantry / (att_ger_germanic_hurlers)
Germanic Hurlers
A rain of stones can lead to rash decisions.
160 180 130 50 125 10 14 7 11 2 2 3 80 34
5
80 Salian Frankish Lancers
Cavalry / Shock Cavalry / (att_ger_salian_frankish_lancers)
Salian Frankish Lancers
Lancers are ideal shock troops for charging down the enemy.
80 550 400 20 10 235 31 15 188 36
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