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HomeHome / Total War: Attila / Franks / Buildings / Chieftain's Keep
Chieftain's Keep FranksFranks Royal Household (Town) Level 4

Chieftain's Keep

A wise warlord keeps his strongest men about him at all times.

As barbarian society developed the need for larger settlements was greater, in order to house their ever-larger populations. This gave rise to an increase in the number of fortified settlements built on areas with natural defences such as hilltops, cliffs or river banks. Stone or wooden defences were then added, setting them apart from smaller settlements. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of tribal prestige. As such, a tribe could have more than one fortified settlement and their sizes varied significantly. Julius Caesar, in his study of the Gauls, named their versions 'oppidum', noting that the differing sizes appeared to indicate the power structure within each tribe.

Royal Household (Town)

Chieftain's House
Chieftain's House
(att_bld_barbarian_civic_minor_chieftain_1_legendary)
Royal Household (Town) Level 0
Chieftain's Hall
Chieftain's Hall
(att_bld_barbarian_civic_minor_chieftain_2_legendary)
Royal Household (Town) Level 1
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Royal Household (Town) Level 2
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Royal Household (Town) Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Royal Household (Town) Level 4
Chieftain's Keep

Building Name

Chieftain's Keep

Level Name

att_bld_barbarian_civic_minor_chieftain_4_legendary

Building Chain

Royal Household (Town)

Building Level

4

Create Time

6

Create Cost

8000

Require Technology

Royal Council
Royal Council

Effects

Enables agent recruitment: Champions (province_to_province_own)
Wealth: 825 from culture (building_to_building_own)
Food consumption: -100 (region_to_region_own)
Unit experience: +1 for all recruits (province_to_province_own)
Public order: +13 (province_to_province_own)
Army recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

160 Royal Anstrutiones
Royal Anstrutiones
(att_ger_royal_anstrutiones)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Antrustriones Cavalry Guard
Cavalry / Shock Cavalry / (att_ger_antrustriones_cavalry_guard)
Antrustriones Cavalry Guard
Noble, mounted shock troops, extremely useful for charging flanks and melee.
80 725 725 27 10 242 17 53 244 45
2
160 Freemen
Melee Infantry / Melee Infantry / (att_ger_freemen)
Freemen
Freemen always fight better than slaves.
160 240 180 45 40 30 20 18 78 36
3
160 Noble Germanic Swordsmen
Melee Infantry / Melee Infantry / (att_ger_noble_germanic_swordsmen)
Noble Germanic Swordsmen
A noble name will never perish.
160 425 525 24 40 14 44 38 122 51
4
160 Royal Anstrutiones
Melee Infantry / Melee Infantry / (att_ger_royal_anstrutiones)
Royal Anstrutiones
These men do not need heavy armour, their skill with a blade protects them.
160 750 750 45 40 20 50 57 135 54
5
80 Taifali Cavalry
Cavalry / Melee Cavalry / (att_ger_taifali_cavalry)
Taifali Cavalry
Sons of the dragon, these horsemen are swift and deadly.
80 650 650 33 32 33 48 38 225 43
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