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HomeHome / Total War: Attila / Ebdanians / Buildings / Irminsul
Irminsul EbdaniansEbdanians Religion Level 4

Irminsul

Wisdom lies deep within the forest.

Trees were incredibly important to the tribal peoples of Europe: they provided building materials, fuel and sites of worship. The Celts use of tree groves as sacred spaces was well documented, and a little sensationalised, by Roman writers like Pliny and Lucan. They were described as mystical places where animals dared not tread, where the silence was all-consuming and where every tree was stained with sacrificial blood. The Irminsul of the Germanic tribes were less well known, though it is thought they may have been tree trunks erected by the tribes in honour of their gods. Historians have related them to the ‘Pillars of Hercules’ discussed by Tacitus in his work 'Germania'. Unfortunately these 'pillars' were never seen by Roman eyes and have never been explained or described since.

Religion

Sacred Ground
Sacred Ground
(att_bld_religion_germanic_minor_1)
Religion Level 0
Germanic Standing Stone
Germanic Standing Stone
(att_bld_religion_germanic_minor_burial_2)
Religion Level 1
Germanic Burial Site
Germanic Burial Site
(att_bld_religion_germanic_minor_burial_3)
Religion Level 2
Germanic Barrows
Germanic Barrows
(att_bld_religion_germanic_minor_burial_4)
Religion Level 3
Sacred Grove
Sacred Grove
(att_bld_religion_germanic_minor_grove_2)
Religion Level 1
Sacred Forest
Sacred Forest
(att_bld_religion_germanic_minor_grove_3)
Religion Level 2
Irminsul
Irminsul
(att_bld_religion_germanic_minor_grove_4)
Religion Level 3
Irminsul

Building Name

Irminsul

Level Name

att_bld_religion_germanic_minor_grove_4

Building Chain

Religion

Building Level

4

Create Time

5

Create Cost

8000

Require Resource

Require Technology

New Aristocracy
New Aristocracy

Effects

Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -50 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +4 (province_to_province_own)
Religious influence: +3 Germanic paganism (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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