Left Panel
menu
HomeHome / Total War: Attila / Ebdanians / Buildings / Irrigated Fields
Irrigated Fields EbdaniansEbdanians Farm Level 4

Irrigated Fields

Sometimes the earth needs a little assistance.

Basic irrigation systems were widespread in the ancient world because they were simple to maintain. Perennial irrigation was rarer, and required longer canal systems, a method of storage, and better maintenance to ensure that silt and salt build-up was kept in check. River systems supplied water to the surrounding arable land through a system of canals, closed off by dykes and sluice gates. Water was stored in reservoirs, either natural or man-made, and then lifted into the irrigation channels. While this was a labour-intensive task, the results of such toil were remarkable and hugely beneficial to harvests.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Enclosure
Enclosure
(att_bld_celtic_farm_livestock_2)
Farm Level 1
Cattle Pound
Cattle Pound
(att_bld_celtic_farm_livestock_3)
Farm Level 2
Booley
Booley
(att_bld_celtic_farm_livestock_4)
Farm Level 3
Irrigated Fields

Building Name

Irrigated Fields

Level Name

att_bld_barbarian_farm_agriculture_4

Building Chain

Farm

Building Level

4

Create Time

5

Create Cost

4000

Require Technology

Serfdom
Serfdom

Effects

Wealth: 80 from agriculture (building_to_building_own)
Additional wealth: +75 from agriculture per local fertility level (building_to_building_own)
Food: +40 from agriculture (region_to_region_own)
Additional food: +28 per local fertility level (region_to_region_own)
Public order: -5 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Army recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

160 Celtic Bows
Celtic Bows
(att_cel_celtic_bows)
Missile Infantry
160 Celtic Brigands
Celtic Brigands
(att_cel_celtic_brigands)
Missile Infantry
160 Celtic Skirmishers
Celtic Skirmishers
(att_cel_celtic_skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Celtic Bows
Missile Infantry / Missile Infantry / (att_cel_celtic_bows)
Celtic Bows
A deer or a man: the target still needs killing.
160 100 100 38 150 4 12 5 6 1 1 3 78 34
2
160 Celtic Brigands
Missile Infantry / Missile Infantry / (att_cel_celtic_brigands)
Celtic Brigands
Robbery and plunder - and the skills they require - can be usefully applied on the battlefield.
160 375 375 90 80 6 8 5 25 1 26 13 78 34
3
160 Ebdani Raiders
Missile Infantry / Missile Infantry / (att_cel_ebdani_raiders)
Ebdani Raiders
What's yours is theirs. In fact, it was never really yours.
160 550 550 90 80 8 10 10 25 5 35 25 97 36
Facebook