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Dye Production Buildings




Dye Production

Dye Tubs
Dye Tubs
(att_bld_all_resources_dyes_1)
Level 0
Dye Maker
Dye Maker
(att_bld_all_resources_dyes_2)
Level 1
Dye Works
Dye Works
(att_bld_all_resources_dyes_3)
Level 2
Dye Factory
Dye Factory
(att_bld_all_resources_dyes_4)
Level 3
Dye Production
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Dye Tubs Dye Production Level 1
Dye Tubs
"If I never see another snail again it'll be too soon."
2 2500 Wealth: +2% from commercial buildings (province_to_region_own)
Wealth: +2% from industrial buildings (province_to_region_own)
Resource production: 20 purple dye (building_to_building_own)
2 Dye Maker Dye Production Level 2
Dye Maker
"You can have any colour you like, as long as it's purple."
4 4000 Wealth: +4% from commercial buildings (province_to_region_own)
Wealth: +4% from industrial buildings (province_to_region_own)
Resource production: 40 purple dye (building_to_building_own)
Squalor: +2 (region_to_region_own)
3 Dye Works Dye Production Level 3
Dye Works
Men will pay handsomely to look richer than their peers.
6 7000 Wealth: +6% from commercial buildings (province_to_region_own)
Wealth: +6% from industrial buildings (province_to_region_own)
Resource production: 80 purple dye (building_to_building_own)
Squalor: +4 (region_to_region_own)
4 Dye Factory Dye Production Level 4
Dye Factory
A lot of snails are needed to make purple like the Tyrians.
8 11500 Wealth: +8% from commercial buildings (province_to_region_own)
Wealth: +8% from industrial buildings (province_to_region_own)
Resource production: 160 purple dye (building_to_building_own)
Squalor: +6 (region_to_region_own)
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