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HomeHome / Total War: Attila / Eastern Roman Empire / Buildings / Skirmisher Barracks
Skirmisher Barracks Eastern Roman EmpireEastern Roman Empire Military Recruitment Level 3

Skirmisher Barracks

Positioned right next door, skirmishers screen their infantry even away from the battlefield.

Rome expected its people to fight for their city and country in times of need. The army was originally a citizen militia where nearly all members provided their own weapons and equipment. As Rome’s power increased, more troops were needed to defend it, so auxiliary soldiers were recruited from non-Romans to fill the rank and file. The enlistment of auxiliary troops began by the first de facto Emperor, Augustus, drew on provincial non-citizens, allies and conquered nations. Service was for 25 years, after which an auxiliary and his heirs were granted Roman citizenship, an important and superior legal status. The Roman army included many cultures and nationalities, often speaking their own languages and fighting in their own traditional styles. By the 2nd century AD half the army's total strength, and almost all its cavalry, consisted of troops who were not ethnically Roman.

Military Recruitment

Rally Field
Rally Field
(att_bld_roman_east_military_1)
Military Recruitment Level 0
Cavalry Corral
Cavalry Corral
(att_bld_roman_east_military_cavalry_2)
Military Recruitment Level 1
Cavalry Stables
Cavalry Stables
(att_bld_roman_east_military_cavalry_3)
Military Recruitment Level 2
Cavalry Compound
Cavalry Compound
(att_bld_roman_east_military_cavalry_4)
Military Recruitment Level 3
Infantry Grounds
Infantry Grounds
(att_bld_roman_east_military_infantry_2)
Military Recruitment Level 1
Infantry Barracks
Infantry Barracks
(att_bld_roman_east_military_infantry_3)
Military Recruitment Level 2
Infantry Compound
Infantry Compound
(att_bld_roman_east_military_infantry_4)
Military Recruitment Level 3
Skirmisher Range
Skirmisher Range
(att_bld_roman_east_military_skirmisher_2)
Military Recruitment Level 1
Skirmisher Barracks
Skirmisher Barracks
(att_bld_roman_east_military_skirmisher_3)
Military Recruitment Level 2
Skirmisher Compound
Skirmisher Compound
(att_bld_roman_east_military_skirmisher_4)
Military Recruitment Level 3
Skirmisher Barracks

Building Name

Skirmisher Barracks

Level Name

att_bld_roman_east_military_skirmisher_3

Building Chain

Military Recruitment

Building Level

3

Create Time

4

Create Cost

5000

Require Technology

Imperial Transport Service
Imperial Transport Service

Effects

Army recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Ballistarii
Missile Infantry / Missile Infantry / (att_rom_ballistarii)
Ballistarii
Although slower than a bow, a crossbow bolt can fell most living things.
160 325 325 65 125 3 15 10 6 5 5 3 82 34
2
160 Cohors
Melee Infantry / Melee Infantry / (att_rom_cohors)
Cohors
The basic unit of strength. The building blocks of Imperial power.
160 350 350 14 40 1 39 53 118 34
3
80 Equites Sagittarii
Cavalry / Missile Cavalry / (att_rom_equites_sagittarii)
Equites Sagittarii
To fire a bow is a skill; to fire a bow from horseback is an art.
80 575 575 49 150 5 19 15 40 15 40 32 222 36
4
160 Exploratores
Melee Infantry / Melee Infantry / (att_rom_exploratores)
Exploratores
Experts in reconnaissance, these men reveal the lie of the land ahead of the army.
160 325 325 19 40 33 25 25 107 34
5
160 Funditores
Missile Infantry / Missile Infantry / (att_rom_funditores)
Funditores
A thrown rock can hurt. A hurled rock can kill.
160 170 170 50 125 10 14 7 6 2 2 3 80 34
6
160 Levis Armaturae
Missile Infantry / Missile Infantry / (att_rom_levis_armaturae)
Levis Armaturae
Lightly-armoured skirmishers, these men are perfect for screening an army's advance or harassing slower enemies.
160 275 275 90 80 6 8 5 6 1 31 8 78 34
7
160 Sagittarii
Missile Infantry / Missile Infantry / (att_rom_sagittarii)
Sagittarii
Even the longest sarissa cannot stop an arrow at 100 metres.
160 160 160 38 150 5 14 7 6 2 2 3 80 34
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