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HomeHome / Total War: Attila / Eastern Roman Empire / Buildings / Cavalry Stables
Cavalry Stables Eastern Roman EmpireEastern Roman Empire Military Recruitment Level 3

Cavalry Stables

Where can you find both horse and rider?

Rome expected its people to fight for their city and country in times of need. The army was originally a citizen militia where nearly all members provided their own weapons and equipment. As Rome’s power increased, more troops were needed to defend it, so auxiliary soldiers were recruited from non-Romans to fill the rank and file. The enlistment of auxiliary troops began by the first de facto Emperor, Augustus, drew on provincial non-citizens, allies and conquered nations. Service was for 25 years, after which an auxiliary and his heirs were granted Roman citizenship, an important and superior legal status. The Roman army included many cultures and nationalities, often speaking their own languages and fighting in their own traditional styles. By the 2nd century AD half the army's total strength, and almost all its cavalry, consisted of troops who were not ethnically Roman.

Military Recruitment

Rally Field
Rally Field
(att_bld_roman_east_military_1)
Military Recruitment Level 0
Cavalry Corral
Cavalry Corral
(att_bld_roman_east_military_cavalry_2)
Military Recruitment Level 1
Cavalry Stables
Cavalry Stables
(att_bld_roman_east_military_cavalry_3)
Military Recruitment Level 2
Cavalry Compound
Cavalry Compound
(att_bld_roman_east_military_cavalry_4)
Military Recruitment Level 3
Infantry Grounds
Infantry Grounds
(att_bld_roman_east_military_infantry_2)
Military Recruitment Level 1
Infantry Barracks
Infantry Barracks
(att_bld_roman_east_military_infantry_3)
Military Recruitment Level 2
Infantry Compound
Infantry Compound
(att_bld_roman_east_military_infantry_4)
Military Recruitment Level 3
Skirmisher Range
Skirmisher Range
(att_bld_roman_east_military_skirmisher_2)
Military Recruitment Level 1
Skirmisher Barracks
Skirmisher Barracks
(att_bld_roman_east_military_skirmisher_3)
Military Recruitment Level 2
Skirmisher Compound
Skirmisher Compound
(att_bld_roman_east_military_skirmisher_4)
Military Recruitment Level 3
Cavalry Stables

Building Name

Cavalry Stables

Level Name

att_bld_roman_east_military_cavalry_3

Building Chain

Military Recruitment

Building Level

3

Create Time

4

Create Cost

5000

Require Technology

Imperial Transport Service
Imperial Transport Service

Effects

Army recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

160 Praeventores
Praeventores
(att_rom_praeventores)
Melee Infantry
80 Scout Equites
Scout Equites
(att_rom_scout_equites)
Melee Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Cohors
Melee Infantry / Melee Infantry / (att_rom_cohors)
Cohors
The basic unit of strength. The building blocks of Imperial power.
160 350 350 14 40 1 39 53 118 34
2
80 Contarii
Cavalry / Shock Cavalry / (att_rom_contarii)
Contarii
Contarii are heavily armoured shock troops, forming Rome’s elite heavy cavalry force.
80 425 425 21 10 201 2 25 205 34
3
80 Equites Dalmatae
Cavalry / Melee Cavalry / (att_rom_equites_dalmatae)
Equites Dalmatae
Roman cavalry power, stationed in the Balkans to meet the nomadic threat head-on.
80 475 475 45 32 45 22 18 205 34
4
160 Levis Armaturae
Missile Infantry / Missile Infantry / (att_rom_levis_armaturae)
Levis Armaturae
Lightly-armoured skirmishers, these men are perfect for screening an army's advance or harassing slower enemies.
160 275 275 90 80 6 8 5 6 1 31 8 78 34
5
80 Scout Equites
Cavalry / Melee Cavalry / (att_rom_scout_equites)
Scout Equites
Flexible, mounted cavalry skirmishers, ideal for scouting enemy positions.
80 400 400 14 40 33 39 18 188 34
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