Mint
It's easy to be an icon when your face is on a coin.The minting of coins, in one form or another, can be traced back to Lydia in the 7th century BC. From there, it soon found its way to Greece and, in the following centuries, to Rome. The first Roman mint, and indeed the first reference to minting as a process, was in 269BC at the temple of Juno Moneta - which is also the root of the word 'money'. As well as a method of currency production, minting coins was a way of spreading news and enforcing propaganda - outlying territories could be informed of a new Emperor by a change in the face on the coins that paid their wages. Over time, the Emperor's legitimacy and power became linked to the production of personal, authenticating currency. When Diocletian became Emperor in AD284 he was determined to bring some stability back to an Empire in turmoil. In order to achieve this he introduced a series of reforms, including revisions to the coinage system in AD293. He started by closing down a large number of mints across the Empire, allowing legal tender to be produced only in designated places. This resulted in a total of fifteen mints, with each clearly marking its coins to show their origin. Although in the Eastern Empire Diocletian's reforms remained in place until at least the 5th century AD, this did not happen in the West due to the almost constant barbarian incursions suffered there.
Administration
Building Name Mint |
Level Name att_bld_roman_east_civic_treasury_3 |
Building Chain Administration |
Building Level 3 |
Create Time 4 |
Create Cost 5000 |
Require Technology State Construction Programme |
Effects
(NOT DISPLAYED) +4% possible trade routes (factionwide)Wealth: +15% from commercial buildings (province_to_region_own)
Trade income: +4% trade agreement tariffs (factionwide)
Food consumption: -35 (region_to_region_own)
Public order: +3 (province_to_province_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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