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HomeHome / Total War: Attila / Eastern Roman Empire / Buildings / Metropolis
Metropolis Eastern Roman EmpireEastern Roman Empire City Level 5

Metropolis

Scale and grandeur that defines civilization.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. However, it was just as likely, if you walked a few paces in the wrong direction, that you would find a maze of twisting backstreets, cheek-by-jowl houses, and run-down slums, alehouses and whorehouses, all jostling for what little space there was within the walls.

City

Ruined City
Ruined City
(att_bld_all_city_major_ruins)
City Level 0
Civitas
Civitas
(att_bld_roman_east_city_major_1)
City Level 1
Municipium
Municipium
(att_bld_roman_east_city_major_2)
City Level 2
Urbs
Urbs
(att_bld_roman_east_city_major_3)
City Level 3
Metropolis
Metropolis
(att_bld_roman_east_city_major_4)
City Level 4
Metropolis

Building Name

Metropolis

Level Name

att_bld_roman_east_city_major_4

Building Chain

City

Building Level

5

Create Time

8

Create Cost

12000

Require Technology

State Construction Programme
State Construction Programme

Effects

Road Development: 80 (region_to_region_own)
Wealth: 600 from subsistence (building_to_building_own)
Food consumption: -140 (region_to_region_own)
Growth: +8 (province_to_province_own)
Public order: +5 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Settlement has high walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)

Provides Garrison Army

160 Armoured Sagittarii
160 Armoured Sagittarii
160 Armoured Sagittarii
Armoured Sagittarii
(att_rom_armoured_sagittarii)
Missile Infantry
160 Cohors
160 Cohors
160 Cohors
Cohors
(att_rom_cohors)
Melee Infantry
160 Comitatensis Spears
160 Comitatensis Spears
Comitatensis Spears
(att_rom_comitatensis_spears)
Spear Infantry
160 Eastern Armoured Legio
160 Eastern Armoured Legio
160 Eastern Armoured Legio
Eastern Armoured Legio
(att_rom_eastern_armoured_legio)
Melee Infantry
160 Eastern Auxilia Palatina
160 Eastern Auxilia Palatina
Eastern Auxilia Palatina
(att_rom_eastern_auxilia_palatina)
Spear Infantry
160 Legio
160 Legio
160 Legio
Legio
(att_rom_legio)
Melee Infantry
160 Legio Comitatenses
160 Legio Comitatenses
160 Legio Comitatenses
Legio Comitatenses
(att_rom_legio_comitatenses)
Melee Infantry
160 Limitanei Borderguards
160 Limitanei Borderguards
Limitanei Borderguards
(att_rom_limitanei_borderguards)
Spear Infantry
4 Bastion Onager
Bastion Onager
(att_rom_onager_bastion)
Siege Artillery
160 Praeventores
Praeventores
(att_rom_praeventores)
Melee Infantry
160 Sagittarii
160 Sagittarii
160 Sagittarii
Sagittarii
(att_rom_sagittarii)
Missile Infantry
80 Scout Equites
Scout Equites
(att_rom_scout_equites)
Melee Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Limitanei Borderguards
Melee Infantry / Spear Infantry / (att_rom_limitanei_borderguards)
Limitanei Borderguards
These men guard the frontiers, designed to contain incursions until the army arrives.
160 375 375 19 32 14 29 53 93 34
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