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Jetty Eastern Roman EmpireEastern Roman Empire Port Level 2

Jetty

Even the smallest of vessels needs a safe place to moor.

For all those states bordering the Mediterranean it was vital to command the seas around their land. Any people wishing to expand looked to control trade routes and invade other countries by sea. It was far easier to sail 1000 km than march a tenth of that distance. Good ports were the key and became the hub where shipbuilding yards were found cheek-by-jowl with markets, naval garrisons and countless sea-based traders. The port that served Athens, Piraeus, was described by Aristophanes as a hectic, bustling concoction of sailors clamouring for pay, rations being served out, men trafficking for corn, onions, leeks, figs, all to the sound of the hammering of the dockyards, and boatswains’ pipes and flutes.

Port

Ruined Docks
Ruined Docks
(att_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Port Level 4
Jetty

Building Name

Jetty

Level Name

att_bld_all_resources_port_generic_1

Building Chain

Port

Building Level

2

Create Time

2

Create Cost

2000

Effects

Wealth: 225 from maritime commerce (building_to_building_own)

Provides Garrison Army

80 Liburnian Galley - Byzantine Marines
80 Liburnian Galley - Byzantine Marines
Liburnian Galley - Byzantine Marines
(att_shp_er_light_marines_lib_heavy)
Melee Ship
64 Liburnian Galley - Roman Light Marines
Liburnian Galley - Roman Light Marines
(att_shp_rom_light_marines_lib_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
64 Artillery Liburnian - Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_rom_artillery_lib_light)
Artillery Liburnian - Roman Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 1200 5 500 500 1 7 6 2 2 3 80 34
2
64 Liburnian Galley - Roman Light Marines
Light Ship / Melee Ship / (att_shp_rom_light_marines_lib_light)
Liburnian Galley - Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 300 300 1800 7 26 40 2 40 40 120 34
3
64 Liburnian Skirmisher - Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_rom_skirmisher_lib_light)
Liburnian Skirmisher - Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 600 9 90 80 6 3 5 6 1 31 8 78 34
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