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HomeHome / Total War: Attila / Eastern Roman Empire / Buildings / Jeweller
Jeweller Eastern Roman EmpireEastern Roman Empire Goldmine Level 4

Jeweller

A true craftsman sees beauty in the simplest of things.

Jewellers provided the ancient world with one of the most potent methods of displaying wealth and status. The art of smithing precious metals was re-introduced to the western Mediterranean from the east, which also acted as the source for most of the raw ingredients. The inevitable associations with far off places made jewellery all the more prestigious, as ownership signalled extensive trade connections. In time, the Greco-Roman world developed its own unique styles with ever increasing sophistication. The cameo, a method of carving a layered gem with a raised relief of contrasting colour, is arguably the finest example, and was highly sought after at the time.

Goldmine

Gold Veins
Gold Veins
(att_bld_all_resources_gold_1)
Goldmine Level 0
Goldsmith
Goldsmith
(att_bld_all_resources_gold_jeweler_2)
Goldmine Level 1
Jewelsmith
Jewelsmith
(att_bld_all_resources_gold_jeweler_3)
Goldmine Level 2
Jeweller
Jeweller
(att_bld_all_resources_gold_jeweler_4)
Goldmine Level 3
Small Gold Mine
Small Gold Mine
(att_bld_all_resources_gold_mine_2)
Goldmine Level 1
Gold Mine
Gold Mine
(att_bld_all_resources_gold_mine_3)
Goldmine Level 2
Deep Gold Mine
Deep Gold Mine
(att_bld_all_resources_gold_mine_4)
Goldmine Level 3
Jeweller

Building Name

Jeweller

Level Name

att_bld_all_resources_gold_jeweler_4

Building Chain

Goldmine

Building Level

4

Create Time

8

Create Cost

11500

Require Technology

State Monopolies
State Monopolies

Effects

Wealth: 3000 from commerce (building_to_building_own)
Trade income: +15% trade agreement tariffs (factionwide)
Public order: -15 (province_to_province_own)
Squalor: +10 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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