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Trade Jetties DanesDanes Port Level 3

Trade Jetties

Without trade the people cannot flourish.

Over the centuries, many civilisations have relied on naval power, both mercantile and military, to maintain their empires. At its height, the Eastern Roman Empire spanned the Mediterranean, and with its capital at Constantinople spread its trade influence into the Black Sea beyond. The Sassanid Empire, likewise, controlled the Persian Gulf, opening trade with the Far East. Elsewhere, fishing supplemented agriculture, especially in arid coastal regions. In comparison to the dangers of drought and flood that could destroy crops, fish could be relied upon whatever the weather.

Port

Ruined Docks
Ruined Docks
(att_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Port Level 4
Trade Jetties

Building Name

Trade Jetties

Level Name

att_bld_all_resources_port_trade_2

Building Chain

Port

Building Level

3

Create Time

4

Create Cost

3000

Effects

Road Development: 15 (region_to_region_own)
Wealth: 450 from commerce (building_to_building_own)
Wealth: 450 from maritime commerce (building_to_building_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

72 Snekkja Longship - Nordic Heavy Marauders
72 Snekkja Longship - Nordic Heavy Marauders
Snekkja Longship - Nordic Heavy Marauders
(att_shp_nor_heavy_marauders_lon_light)
Melee Ship
56 Snekkja Longship - Nordic Light Marauders
56 Snekkja Longship - Nordic Light Marauders
Snekkja Longship - Nordic Light Marauders
(att_shp_nor_light_marauders_lon_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
56 Snekkja Longship - Nordic Light Marauders
Light Ship / Melee Ship / (att_shp_nor_light_marauders_lon_light)
Snekkja Longship - Nordic Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 300 230 1800 7 24 32 10 34 47 118 34
2
84 Skeid Longship - Norse Bow Marauders
Light Ship / Missile Ship / (att_shp_vik_norse_bow_lon_light)
Skeid Longship - Norse Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

84 230 170 600 9 35 150 3 4 5 6 1 1 3 78 36
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