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City Buildings




City

Ruined City
Ruined City
(att_bld_all_city_major_ruins)
Level 0
Burg
Burg
(att_bld_barbarian_city_major_1)
Level 1
Small City
Small City
(att_bld_barbarian_city_major_2)
Level 2
City
City
(att_bld_barbarian_city_major_3)
Level 3
Large City
Large City
(att_bld_barbarian_city_major_4)
Level 4
City
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined City City Level 1
Ruined City
The husk of a once-thriving settlement, its inhabitants scattered to the winds.
1 0 Settlement has basic walls. (region_to_region_own)
2 Burg City Level 2
Burg
The humble building blocks of greatness.
4 3000 Road Development: 2 (region_to_region_own)
Wealth: 300 from subsistence (building_to_building_own)
Growth: +2 (province_to_province_own)
Public order: +2 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
3 Small City City Level 3
Small City
A respectable, growing hub of industrious endeavour.
5 6000 Road Development: 4 (region_to_region_own)
Wealth: 400 from subsistence (building_to_building_own)
Food consumption: -35 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +3 (province_to_province_own)
Squalor: +1 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
4 City City Level 4
City
A beacon of culture and prosperity.
6 9000 Road Development: 6 (region_to_region_own)
Wealth: 500 from subsistence (building_to_building_own)
Food consumption: -70 (region_to_region_own)
Growth: +6 (province_to_province_own)
Public order: +4 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
5 Large City City Level 5
Large City
Scale and grandeur that defines civilization.
7 12000 Road Development: 8 (region_to_region_own)
Wealth: 600 from subsistence (building_to_building_own)
Food consumption: -120 (region_to_region_own)
Growth: +8 (province_to_province_own)
Public order: +5 (province_to_province_own)
Squalor: +3 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
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