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HomeHome / Total War: Attila / Burgundians / Buildings / Salt Warehouse
Salt Warehouse BurgundiansBurgundians Farm Level 4

Salt Warehouse

To prepare for the coming cold, ample stocks are required.

The 1st century AD was marked by severe climate change, resulting in a dramatic drop in temperatures across the known world. Harvests failed, soil fertility faltered, and people suffered and died. The cause of the shift has since been linked to probable volcanic activity, yet those dealing with the increasingly freezing climate knew simply that they must adapt or die. Climate change is one of the factors that started the Migration Period, but the tribes also acclimatised as best they could. The practise of curing allowed food to be preserved and sustained for longer periods of time, through the use of salt. Even before migration, the tribes of Gaul exported salted pork and even sausages to Roman Italy, where they became valuable supplies for armies on the march.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Curing Shack
Curing Shack
(att_bld_barbarian_farm_curing_1)
Farm Level 1
Smoke Shed
Smoke Shed
(att_bld_barbarian_farm_curing_2)
Farm Level 2
Salt Warehouse
Salt Warehouse
(att_bld_barbarian_farm_curing_3)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Salt Warehouse

Building Name

Salt Warehouse

Level Name

att_bld_barbarian_farm_curing_3

Building Chain

Farm

Building Level

4

Create Time

5

Create Cost

4000

Require Technology

Manoral Lands
Manoral Lands

Effects

Wealth: 525 from animal husbandry (building_to_building_own)
Efficient Farming: Bonus agricultural income in regions with poor fertility. (region_to_region_own)
Food: +62 from animal husbandry (region_to_region_own)
Upkeep cost: -20% for land units (local armies)
Public order: -5 (province_to_province_own)
Squalor: +4 (region_to_region_own)

Provides Garrison Army

80 Barbed Lancers
Barbed Lancers
(att_ger_barbed_lancers)
Shock Cavalry
80 Royal Lancers
Royal Lancers
(att_ger_royal_lancers)
Shock Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Barbed Skirmishers
Missile Infantry / Missile Infantry / (att_ger_barbed_skirmishers)
Barbed Skirmishers
A screen of trained skirmishers, for harassing the enemy, cannot be over-valued.
160 475 375 80 90 10 9 7 25 2 32 15 80 36
2
160 Germanic Crossbowmen
Missile Infantry / Missile Infantry / (att_ger_germanic_crossbowmen)
Germanic Crossbowmen
At the right range, armour is no defence against a crossbow bolt.
160 475 475 65 125 3 17 11 11 7 7 3 84 43
3
160 Scattershot Hurlers
Missile Infantry / Missile Infantry / (att_ger_scattershot_hurlers)
Scattershot Hurlers
A well-trained slinger is lethal with a stone, and a menace with many.
160 210 150 20 125 9 12 5 6 1 1 10 78 36
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