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HomeHome / Total War: Attila / Budinians / Buildings / Archery Range
Archery Range BudiniansBudinians Military Recruitment Level 3

Archery Range

The bow is not an extension of the arm, it is an extension of the soul.

The arts of skirmishing and archery are not the same as fighting in a solid battle line. Space is needed to train warriors to do this effectively in groups. Learning to skirmish effectively required an open space where lightly armed and armoured warriors could safely practice with missile weapons. There are also the tactics of movement and disengagement to be passed on, all of which need space - by contrast a swordsman can be taught wherever there is enough room to swing a blade!

Military Recruitment

Warriors' Yurts
Warriors' Yurts
(att_bld_nomad_warriors_1)
Military Recruitment Level 0
Warriors' Camp
Warriors' Camp
(att_bld_nomad_warriors_2)
Military Recruitment Level 1
Archery Range
Archery Range
(att_bld_nomad_warriors_archers_3)
Military Recruitment Level 2
Archers' Encampment
Archers' Encampment
(att_bld_nomad_warriors_archers_4)
Military Recruitment Level 3
Lancers' Training Ground
Lancers' Training Ground
(att_bld_nomad_warriors_cavalry_3)
Military Recruitment Level 2
Lancers' Encampment
Lancers' Encampment
(att_bld_nomad_warriors_cavalry_4)
Military Recruitment Level 3
Footmen's Camp
Footmen's Camp
(att_bld_nomad_warriors_infantry_3)
Military Recruitment Level 2
Infantry Encampment
Infantry Encampment
(att_bld_nomad_warriors_infantry_4)
Military Recruitment Level 3
Archery Range

Building Name

Archery Range

Level Name

att_bld_nomad_warriors_archers_3

Building Chain

Military Recruitment

Building Level

3

Create Time

4

Create Cost

5000

Require Technology

Massing of Power
Massing of Power

Effects

Food consumption: -40 (force_to_force_own)
Army recruitment capacity: +2 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Noble Horse Archers
Cavalry / Missile Cavalry / (att_nom_noble_horse_archers)
Noble Horse Archers
Protected by their cuirasses and quick wits, these nobles fight at range from horseback.
80 775 950 49 150 12 25 16 40 16 41 25 224 51
2
160 Steppe Bows
Missile Infantry / Missile Infantry / (att_nom_steppe_bows)
Steppe Bows
Best deployed at range, they will suffer heavy losses if kept in melee.
160 150 110 49 150 5 12 5 6 1 1 3 78 34
3
80 Steppe Mounted Brigands
Cavalry / Melee Cavalry / (att_nom_steppe_mounted_brigands)
Steppe Mounted Brigands
These mounted raiders are happy to serve any master with a big enough purse.
80 500 350 19 32 33 44 18 188 34
4
80 Steppe Mounted Tribespeople
Cavalry / Melee Cavalry / (att_nom_steppe_mounted_tribespeople)
Steppe Mounted Tribespeople
Born in the saddle, horsemanship comes naturally to the men of the steppes.
80 425 300 43 32 43 35 8 203 34
5
160 Steppe Shield Archers
Missile Infantry / Missile Infantry / (att_nom_steppe_shield_archers)
Steppe Shield Archers
Hardy steppe archers better able to defend themselves than most bowmen.
160 475 475 49 150 6 15 10 40 5 20 30 97 34
6
160 Steppe Tribespeople
Melee Infantry / Melee Infantry / (att_nom_steppe_tribespeople)
Steppe Tribespeople
Hard lives lived on the steppes makes for hard, tribal warriors.
160 230 160 43 40 29 20 18 78 34
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