Left Panel
menu
HomeHome / Total War: Attila / Aksum / Buildings / Holy Grounds
Holy Grounds AksumAksum Religion Level 1

Holy Grounds

All great men honour the gods and seek communion with them.

Almost without exception, all religions have the concept of a holy space, a boundary between the real world and the numinous realm of the other world. This was a place where the gods and ancestors could be consulted for guidance and approval, and ceremonies held to mark important life-changing events. Such a spot was often the home to the “soul” of a people or nation, and even the thought of its loss or despoilment was regarded with horror. The tribes of Gaul, Britannia and Germania seldom constructed buildings to their gods, preferring to use natural boundaries like riverbanks, springs, lakes or tree groves to divide the everyday world from the spiritual realm. The oak was particularly sacred; oak groves were places of great importance, where tribal matters were discussed and druids sought answers from the gods.

Religion

Holy Grounds
Holy Grounds
(att_bld_religion_celtic_minor_1)
Religion Level 0
Symbol Stones
Symbol Stones
(att_bld_religion_celtic_minor_burial_2)
Religion Level 1
Celtic Burial Site
Celtic Burial Site
(att_bld_religion_celtic_minor_burial_3)
Religion Level 2
Celtic Barrows
Celtic Barrows
(att_bld_religion_celtic_minor_burial_4)
Religion Level 3
Sacred Well
Sacred Well
(att_bld_religion_celtic_minor_water_2)
Religion Level 1
Sacred Marsh
Sacred Marsh
(att_bld_religion_celtic_minor_water_3)
Religion Level 2
Sacrificial Grounds
Sacrificial Grounds
(att_bld_religion_celtic_minor_water_4)
Religion Level 3
Holy Grounds

Building Name

Holy Grounds

Level Name

att_bld_religion_celtic_minor_1

Building Chain

Religion

Building Level

1

Create Time

2

Create Cost

2000

Require Resource

Effects

Public order: +1 (province_to_province_own)
Religious influence: +1 Celtic paganism (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Facebook