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HomeHome / Total War: Attila / Aksum / Buildings / Shrine of Athtar
Shrine of Athtar AksumAksum Semitic Paganism Level 2

Shrine of Athtar

With spear in hand and thunder in his wake, the God of the Morning Star will guide us to victory.

Also known as the "God of the Morning Star", Athtar (also known as Attar or Ishtar) was worshipped throughout Arabia in late antiquity prior to the rise of Islam in the region. Often depicted with a spear-point and accompanied by an ibex, his sacred animal, Athtar was a god of war ("He Who is Bold in Battle") and the bringer of water and, in the more arid Arabian regions, the god of thunderstorms. In Canaanite legends, Athtar ascended to the throne of the late Ba'al Hadad to rule the world in his stead. Unfortunately, he soon proved himself unsuitable to rule - mainly as he was too small for Ba'al's throne - and was forced to return to the underworld. Temples to Athtar usually contained an open area with a fire in the centre, sharing the Zoroastrian concept of "holy fire". The kings of Saba even practised a rite knows as "Hunting the Game of Athtar and the Game of Kurum" (Kurum being a consort of Athtar) in order to make it rain.

Semitic Paganism

Altar of the Ibex
Altar of the Ibex
(att_bld_eos_religion_semitic_major_1)
Semitic Paganism Level 0
Shrine of Athtar
Shrine of Athtar
(att_bld_eos_religion_semitic_major_2)
Semitic Paganism Level 1
Temple of the Moon
Temple of the Moon
(att_bld_eos_religion_semitic_major_3)
Semitic Paganism Level 2
Enclosure of Almaqah
Enclosure of Almaqah
(att_bld_eos_religion_semitic_major_4)
Semitic Paganism Level 3
Shrine of Athtar

Building Name

Shrine of Athtar

Level Name

att_bld_eos_religion_semitic_major_2

Building Chain

Semitic Paganism

Building Level

2

Create Time

3

Create Cost

3000

Require Resource

Effects

Enables agent recruitment: Priests (province_to_province_own)
Wealth: +20% from agricultural and animal husbandry buildings (province_to_region_own)
Food consumption: -60 (region_to_region_own)
Public order: +5 (province_to_province_own)
Religious influence: +5 Semitic Paganism (region_to_region_own)
Religious osmosis: +1 Semitic Paganism (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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