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HomeHome / Total War: Attila / Aksum / Buildings / Royal Mint
Royal Mint AksumAksum City Centre Level 3

Royal Mint

Coins hold power beyond wealth. They are legitimacy. They are loyalty.

The Kingdom of Aksum (present day Ethiopia and Eritrea) became a key player in the trade between the Roman Empire and India during the early centuries of the 1st millenium AD. As a result, it became more powerful and advanced than many of its neighbours. For instance, the Aksumites were the only nation in the region whose kings minted their own coins - a surefire indicator that a kingdom was on the rise, indicating a certain level of wealth and importance. Minted coins are also important in tracing a line of kings and often the religion they followed; Aksumite coins, for instance, denote their change in religion over the centuries, with later coins featuring a cross to mark King Ebana's conversion to Christianity during the first half of the 4th century AD.

City Centre

Plaza
Plaza
(att_bld_eastern_sassanid_civic_major_1)
City Centre Level 0
Courthouse
Courthouse
(att_bld_eastern_sassanid_civic_court_2)
City Centre Level 1
Polo Pitch
Polo Pitch
(att_bld_eastern_sassanid_civic_court_entertain_3)
City Centre Level 2
Majore Field
Majore Field
(att_bld_eastern_sassanid_civic_court_entertain_4)
City Centre Level 3
Gardens
Gardens
(att_bld_eastern_sassanid_civic_court_gardens_3)
City Centre Level 2
Imperial Gardens
Imperial Gardens
(att_bld_eastern_sassanid_civic_court_gardens_4)
City Centre Level 3
Palace
Palace
(att_bld_eastern_sassanid_civic_court_palace_3)
City Centre Level 2
Grand Palace
Grand Palace
(att_bld_eastern_sassanid_civic_court_palace_4)
City Centre Level 3
Imperial Palace
Imperial Palace
(att_bld_eastern_sassanid_civic_court_palace_5_legendary)
City Centre Level 4
Library
Library
(att_bld_eastern_sassanid_civic_court_school_3)
City Centre Level 2
Academy
Academy
(att_bld_eastern_sassanid_civic_court_school_4)
City Centre Level 3
Bazaar
Bazaar
(att_bld_eastern_sassanid_civic_market_2)
City Centre Level 1
Food Trader
Food Trader
(att_bld_eastern_sassanid_civic_market_food_3)
City Centre Level 2
Food Market
Food Market
(att_bld_eastern_sassanid_civic_market_food_4)
City Centre Level 3
Slave Trader
Slave Trader
(att_bld_eastern_sassanid_civic_market_slave_3)
City Centre Level 2
Slave Market
Slave Market
(att_bld_eastern_sassanid_civic_market_slave_4)
City Centre Level 3
Spice Market
Spice Market
(att_bld_eastern_sassanid_civic_market_spice_3)
City Centre Level 2
Oriental Market
Oriental Market
(att_bld_eastern_sassanid_civic_market_spice_4)
City Centre Level 3
Royal Mint
Royal Mint
(att_bld_eos_mint)
City Centre Level 2
Royal Mint

Building Name

Royal Mint

Level Name

att_bld_eos_mint

Building Chain

City Centre

Building Level

3

Create Time

6

Create Cost

10000

Effects

Enables agent recruitment: Spies (province_to_province_own)
Road Development: 25 (region_to_region_own)
Wealth: +18% from commercial buildings (province_to_region_own)
Wealth: 2200 from commerce (building_to_building_own)
Trade income: +30% trade agreement tariffs (factionwide)
Public order: -6 (province_to_province_own)
Squalor: +8 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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