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HomeHome / Total War: Attila / Aksum / Buildings / Stone Cutter
Stone Cutter AksumAksum Town Industry Level 3

Stone Cutter

Great buildings are hewn from great stones.

Although it was greatly advanced by the Romans, many other cultures had long traditions of quarrying and mining. Over time, skilled freemen and artisan stonemasons appeared, who could extract and prepare the raw materials on-site. Gold and gem mining in Egypt, for example, began with the extraction of material from easily accessible alluvial deposits, while shaft mining in Nubia began as early as 1300BC. In the latter, ancient methods such as fire-setting were employed, using water to rapidly cool the heated stone and shatter the rock face. Quarrying stone, for great cities and monuments, was well advanced by the 3rd century BC. From the Parthenon to the Pyramids, the capacity of the ancients to extract, work, sculpt, and transport stone is still evident today.

Town Industry

Local Industry
Local Industry
(att_bld_all_industry_minor_generic_1)
Town Industry Level 0
Quarry
Quarry
(att_bld_all_industry_minor_quarry_2)
Town Industry Level 1
Stone Cutter
Stone Cutter
(att_bld_all_industry_minor_quarry_3)
Town Industry Level 2
Builder's Workshop
Builder's Workshop
(att_bld_all_industry_minor_quarry_4)
Town Industry Level 3
Threadmaker
Threadmaker
(att_bld_all_industry_minor_weavery_2)
Town Industry Level 1
Weaver
Weaver
(att_bld_all_industry_minor_weavery_3)
Town Industry Level 2
Carpet Maker
Carpet Maker
(att_bld_all_industry_minor_weavery_4)
Town Industry Level 3
Stone Cutter

Building Name

Stone Cutter

Level Name

att_bld_all_industry_minor_quarry_3

Building Chain

Town Industry

Building Level

3

Create Time

3

Create Cost

2500

Require Technology

Improved Processing Techniques
Improved Processing Techniques

Effects

Construction cost: -10% (province_to_region_own)
Wealth: 1000 from industry (building_to_building_own)
Public order: -4 (province_to_province_own)
Squalor: +4 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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