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HomeHome / Total War: Attila / Anteans / Buildings / Fiery Shrine of Svarog
Fiery Shrine of Svarog AnteansAnteans Wonder Level 2

Fiery Shrine of Svarog

"Now that the wolves are running, perhaps you could do something to stop their bite?"

The wolf is one of animism's most enduring spirit animals. From the Celtic wolf depictions of the Morrigan and the Cailleach, the wolf mothers of Roman and the Turkish legends, all the way to Native American myths and folk tales, wolves represent the connection between the physical, mortal world and the metaphysical plane of the gods and the cosmos in many pagan religions, where they are considered messengers between the divine and the corporeal. To the early Slavs, the wolf was connected to Horz, the god of the moon, and his dominion over night and the hours of darkness. The connection between wolves and the moon (and specifically, their howling) is now common folklore but to the Slavs, the night was when the wolves hunted. Although revered by tribal pagans, they were also feared; wolves are hunters and predators that presented both a challenge and a threat to the Slavic people, as they were difficult to hunt and extremely dangerous when encountered. Nevertheless, the Slavs respected anything that made them stronger, assuming they survived the experience of course!

Wonder

Totem of the Wolf
Totem of the Wolf
(att_slav_wonder_1)
Wonder Level 0
Lunar Shrine of Svarog
Lunar Shrine of Svarog
(att_slav_wonder_civic_2)
Wonder Level 1
Temple of the Shimmering Wolves
Temple of the Shimmering Wolves
(att_slav_wonder_civic_3)
Wonder Level 2
Fiery Shrine of Svarog
Fiery Shrine of Svarog
(att_slav_wonder_military_2)
Wonder Level 1
Temple of the Blazing Wolves
Temple of the Blazing Wolves
(att_slav_wonder_military_3)
Wonder Level 2
Fiery Shrine of Svarog

Building Name

Fiery Shrine of Svarog

Level Name

att_slav_wonder_military_2

Building Chain

Wonder

Building Level

2

Create Time

16

Create Cost

100000

Require Technology

Slavic Martial Culture
Slavic Martial Culture

Effects

Unit experience: +3 for all recruits (province_to_province_own)
Tax rate: +10% (province_to_province_own)
Army recruitment capacity: +3 (province_to_province_own)
Enables the Slavic Wrath ability for all Slavic units. (building_to_forces_factionwide)
Imperium: +75 Imperium points (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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