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Storage Pit AnteansAnteans Community Level 3

Storage Pit

Food stored away from envious eyes may yet last the winter.

Storing food for the winter months or for use during sieges was of vital importance. The tribes of Gaul, Germania and Britannia employed a number of techniques to keep people fed beyond harvest time. Storage pits were common to many of the tribes. Examples have been found in settlements all over Europe and have actually helped archaeologists to piece together the diets of the people who ate from them. Another common find is a primitive underground larder, the souterrain - known as a fogou in Cornwall. Most souterrains have timber roofs but the fogou at Carn Euny has a roof made of heavy stone slabs. Alongside the Halliggye fogou, it is one of the largest stores from the period ever discovered and runs for 65 metres underground.

Community

Communal Grounds
Communal Grounds
(att_bld_barbmigs_community_1)
Community Level 0
Trading Ground
Trading Ground
(att_bld_barbmigs_community_market_2)
Community Level 1
Traders' Camp
Traders' Camp
(att_bld_barbmigs_community_market_3)
Community Level 2
Fairground
Fairground
(att_bld_barbmigs_community_market_4)
Community Level 3
Hostage Pens
Hostage Pens
(att_bld_barbmigs_community_slaves_2)
Community Level 1
Slave Trader
Slave Trader
(att_bld_barbmigs_community_slaves_3)
Community Level 2
Slave Market
Slave Market
(att_bld_barbmigs_community_slaves_4)
Community Level 3
Storage Wagons
Storage Wagons
(att_bld_barbmigs_community_storage_2)
Community Level 1
Storage Pit
Storage Pit
(att_bld_barbmigs_community_storage_3)
Community Level 2
Subterranean Caches
Subterranean Caches
(att_bld_barbmigs_community_storage_4)
Community Level 3
Storage Pit

Building Name

Storage Pit

Level Name

att_bld_barbmigs_community_storage_3

Building Chain

Community

Building Level

3

Create Time

4

Create Cost

5000

Require Technology

Land for Loyalty
Land for Loyalty

Effects

Wealth: +10% from animal husbandry buildings (force_to_force_own)
Food: +40 from reserves (force_to_force_own)
Growth: +4 when encamped (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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