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Slave Market AnteansAnteans Community Level 4

Slave Market

Those who allow themselves to be enslaved are little better than cattle.

In the ancient world, prisoners of war were often sold into slavery. Those captured by barbarians were just as unlucky as those taken by the 'civilised' races. Many of the Celtic words for slave have their roots in the Latin word 'captus', meaning captive, and this may be an indication that the custom of taking slaves was introduced to the tribes by either the Romans or the Greeks. These civilisations held very different views on slavery. In Greece a slave, be he born into servitude or captured as a prisoner of war, could never become a Greek citizen. The Romans on the other hand, gave their slaves complete freedom after manumission, becoming a libertus - gaining political freedom and even the opportunity to run for public office.

Community

Communal Grounds
Communal Grounds
(att_bld_barbmigs_community_1)
Community Level 0
Trading Ground
Trading Ground
(att_bld_barbmigs_community_market_2)
Community Level 1
Traders' Camp
Traders' Camp
(att_bld_barbmigs_community_market_3)
Community Level 2
Fairground
Fairground
(att_bld_barbmigs_community_market_4)
Community Level 3
Hostage Pens
Hostage Pens
(att_bld_barbmigs_community_slaves_2)
Community Level 1
Slave Trader
Slave Trader
(att_bld_barbmigs_community_slaves_3)
Community Level 2
Slave Market
Slave Market
(att_bld_barbmigs_community_slaves_4)
Community Level 3
Storage Wagons
Storage Wagons
(att_bld_barbmigs_community_storage_2)
Community Level 1
Storage Pit
Storage Pit
(att_bld_barbmigs_community_storage_3)
Community Level 2
Subterranean Caches
Subterranean Caches
(att_bld_barbmigs_community_storage_4)
Community Level 3
Slave Market

Building Name

Slave Market

Level Name

att_bld_barbmigs_community_slaves_4

Building Chain

Community

Building Level

4

Create Time

5

Create Cost

8000

Require Technology

Royal Minting
Royal Minting

Effects

Wealth: +15% from industrial buildings (force_to_force_own)
Wealth: 850 from commerce (force_to_force_building)
Integrity: -4 (force_to_force_own)
Sacking, Looting and Razing income: +15% (force_building_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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