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HomeHome / Total War: Attila / Anteans / Buildings / Chieftain's Castle
Chieftain's Castle AnteansAnteans Royal Household (Town) Level 5

Chieftain's Castle

"Step inside for your audience. Don't touch the mead horn. Or that skull…"

As barbarian society developed the need for larger settlements was greater, in order to house their ever-larger populations. This gave rise to an increase in the number of fortified settlements built on areas with natural defences such as hilltops, cliffs or river banks. Stone or wooden defences were then added, setting them apart from smaller settlements. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of tribal prestige. As such, a tribe could have more than one fortified settlement and their sizes varied significantly. Julius Caesar, in his study of the Gauls, named their versions 'oppidum', noting that the differing sizes appeared to indicate the power structure within each tribe.

Royal Household (Town)

Chieftain's House
Chieftain's House
(att_bld_barbarian_civic_minor_chieftain_1_legendary)
Royal Household (Town) Level 0
Chieftain's Hall
Chieftain's Hall
(att_bld_barbarian_civic_minor_chieftain_2_legendary)
Royal Household (Town) Level 1
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Royal Household (Town) Level 2
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Royal Household (Town) Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Royal Household (Town) Level 4
Chieftain's Castle

Building Name

Chieftain's Castle

Level Name

att_bld_barbarian_civic_minor_chieftain_5_legendary

Building Chain

Royal Household (Town)

Building Level

5

Create Time

8

Create Cost

15000

Require Technology

Patrimonial Monarch
Patrimonial Monarch

Effects

Enables agent recruitment: Champions (province_to_province_own)
Maximum amount of active Champions increased by +1 (factionwide)
Wealth: 1500 from culture (building_to_building_own)
Food consumption: -150 (region_to_region_own)
Unit experience: +2 for all recruits (province_to_province_own)
Public order: +16 (province_to_province_own)
Public order: +1 from established authority (all provinces)
Army recruitment capacity: +2 (province_to_province_own)

Provides Garrison Army

160 Slavic Warriors
Slavic Warriors
(att_slav_warriors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Slavic Ambushers
Melee Infantry / Melee Infantry / (att_slav_ambushers)
Slavic Ambushers
One with the land and the spirit, these men surge from the earth, then melt back into the unknown.
160 425 325 40 32 30 17 18 95 34
2
160 Slavic Warriors
Melee Infantry / Melee Infantry / (att_slav_warriors)
Slavic Warriors
These men fight for their tribe, and they let nothing come between them and victory.
160 425 325 45 40 30 20 18 78 36
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