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Bone Carver AlansAlans Industry Level 2

Bone Carver

There is always a plentiful supply of bone for the craftsman.

The tribal craftsmen of ancient Europe were incredibly skilled; that many preserved artefacts continue to be discovered during archaeological digs is testament to this fact. However, due to its nature, very few items made from bone still exist after thousands of years in the ground. Nevertheless, items such as drinking horns, combs, tweezers, toothpicks and even a specially-shaped stick thought to be used to remove earwax have been found intact, indicating that bone was a common material used to make everyday objects. Obviously found in abundance and easy to carve, bone was often patterned with tribal motifs; geometric shapes, animals and even runes have all been found on fragments that have survived.

Industry

Artisan
Artisan
(att_bld_barbmigs_industry_1)
Industry Level 0
Bone Carver
Bone Carver
(att_bld_barbmigs_industry_boneworker_2)
Industry Level 1
Bone Crafter
Bone Crafter
(att_bld_barbmigs_industry_boneworker_3)
Industry Level 2
Bone Crafters' League
Bone Crafters' League
(att_bld_barbmigs_industry_boneworker_4)
Industry Level 3
Wickermaker
Wickermaker
(att_bld_barbmigs_industry_reedgatherer_2)
Industry Level 1
Basket Weaver
Basket Weaver
(att_bld_barbmigs_industry_reedgatherer_3)
Industry Level 2
Basket Weavers' League
Basket Weavers' League
(att_bld_barbmigs_industry_reedgatherer_4)
Industry Level 3
Cart Wheeler
Cart Wheeler
(att_bld_barbmigs_industry_wagonmaker_2)
Industry Level 1
Cart Maker
Cart Maker
(att_bld_barbmigs_industry_wagonmaker_3)
Industry Level 2
Wagon Maker
Wagon Maker
(att_bld_barbmigs_industry_wagonmaker_4)
Industry Level 3
Bone Carver

Building Name

Bone Carver

Level Name

att_bld_barbmigs_industry_boneworker_2

Building Chain

Industry

Building Level

2

Create Time

2

Create Cost

1500

Require Technology

Labour Service
Labour Service

Effects

Wealth: 500 from industry (force_to_force_building)
Integrity: -3 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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