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Trade Jetties AlansAlans Port Level 3

Trade Jetties

Without trade the people cannot flourish.

Over the centuries, many civilisations have relied on naval power, both mercantile and military, to maintain their empires. At its height, the Eastern Roman Empire spanned the Mediterranean, and with its capital at Constantinople spread its trade influence into the Black Sea beyond. The Sassanid Empire, likewise, controlled the Persian Gulf, opening trade with the Far East. Elsewhere, fishing supplemented agriculture, especially in arid coastal regions. In comparison to the dangers of drought and flood that could destroy crops, fish could be relied upon whatever the weather.

Port

Ruined Docks
Ruined Docks
(att_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Port Level 4
Trade Jetties

Building Name

Trade Jetties

Level Name

att_bld_all_resources_port_trade_2

Building Chain

Port

Building Level

3

Create Time

4

Create Cost

3000

Effects

Road Development: 15 (region_to_region_own)
Wealth: 450 from commerce (building_to_building_own)
Wealth: 450 from maritime commerce (building_to_building_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

56 Snekkja Longship - Alani Light Marauders
56 Snekkja Longship - Alani Light Marauders
Snekkja Longship - Alani Light Marauders
(att_shp_alan_light_marauders_lon_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
20 Strike Liburnian - Alani Light Boatmen
Light Ship / Ramming Ship / (att_shp_alan_boatment_lib_light_ram)
Strike Liburnian - Alani Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 230 230 1800 6 48 32 33 20 40 97 34
2
56 Skeid Longship - Alani Marauder Bows
Light Ship / Missile Ship / (att_shp_alan_bow_lon_light)
Skeid Longship - Alani Marauder Bows
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 210 160 600 9 35 150 3 4 5 6 1 1 3 78 34
3
56 Snekkja Longship - Alani Light Marauders
Light Ship / Melee Ship / (att_shp_alan_light_marauders_lon_light)
Snekkja Longship - Alani Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 300 220 1800 7 24 32 10 44 25 118 34
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